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Re: TT TEASER! - water rendering and widescreen fix [message #382119 is a reply to message #382102] Thu, 23 April 2009 10:59 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma:
General (1 Star)
Naamloos wrote on Thu, 23 April 2009 11:52

Quote:

Could you be more specific? The reflection system reflects *everything* that's above a plane, including dazzles, particles, rockets, etc


I was trying to ask if you had any problems with Zbuffer or static sorting with this shader. For example if you placed an object with static sorting in the "underwater" area, would it have problems displaying when looking at it from above the water surface?

It's a bit of a known issue that Zbuffer and static sorting can behave like this... So I was wondering if you had any problems like this with your shader?


No idea, have not had any opportunities to test it.
 
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