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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » TT TEASER! - water rendering and widescreen fix
Re: TT TEASER! - water rendering and widescreen fix [message #382102 is a reply to message #380098] Thu, 23 April 2009 08:52 Go to previous messageGo to previous message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
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Quote:

Could you be more specific? The reflection system reflects *everything* that's above a plane, including dazzles, particles, rockets, etc


I was trying to ask if you had any problems with Zbuffer or static sorting with this shader. For example if you placed an object with static sorting in the "underwater" area, would it have problems displaying when looking at it from above the water surface?

It's a bit of a known issue that Zbuffer and static sorting can behave like this... So I was wondering if you had any problems like this with your shader?


Beter known as "raapnaap".
www.apathbeyond.com
 
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