Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » TT TEASER! - water rendering and widescreen fix
Re: TT TEASER! - water rendering and widescreen fix [message #381704 is a reply to message #381685] Tue, 21 April 2009 12:29 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
madrackz wrote on Tue, 21 April 2009 12:41

WHo talks about poly counts? heh?


madrackz wrote on Sun, 19 April 2009 13:52

wont release that shit for RenFags here


Quote:

Good, no one wants it.


Ehmm kay, why i got many PM´s and MSN addys?

What the fuck are you trying to prove here? Seriously?




Any ways... I'm looking forward to any new updates Smile
Re: TT TEASER! - water rendering and widescreen fix [message #381710 is a reply to message #380098] Tue, 21 April 2009 12:43 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
That some ppls want my bloom.
Re: TT TEASER! - water rendering and widescreen fix [message #381717 is a reply to message #381710] Tue, 21 April 2009 12:56 Go to previous messageGo to next message
slosha is currently offline  slosha
Messages: 1540
Registered: September 2008
Location: North Dakota FTW
Karma: 0
General (1 Star)
madrackz wrote on Tue, 21 April 2009 14:43

That some ppls want my bloom.


get over yourself Wink


The road I cruise is a bitch now, baby.
Re: TT TEASER! - water rendering and widescreen fix [message #381718 is a reply to message #381685] Tue, 21 April 2009 13:00 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
madrackz wrote on Tue, 21 April 2009 18:41


madrackz wrote on Sun, 19 April 2009 13:52

wont release that shit for RenFags here


Quote:

Good, no one wants it.


Ehmm kay, why i got many PM´s and MSN addys?


By people who don't understand what it even is, and how easy it is to achieve with their current setup.


It's funny how the very thing you debunk is what you probably built that crap on.
Re: TT TEASER! - water rendering and widescreen fix [message #381723 is a reply to message #380098] Tue, 21 April 2009 13:19 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
lmao you only think about yourselfe Laughing Laughing
Re: TT TEASER! - water rendering and widescreen fix [message #381745 is a reply to message #381723] Tue, 21 April 2009 14:22 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
Lol do we need to have good video card for renegade too now? lol.
Re: TT TEASER! - water rendering and widescreen fix [message #381779 is a reply to message #380098] Tue, 21 April 2009 15:48 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
That's some nice work there.

From that screenshot it's almost of the same quality as some modern games.

If only I knew this sooner though, Chronojam had me work on a 3DS-made water effect for APB which did take some hours from me.

But, I have some questions.

If I would create a wave animation (mesh, WWskin), would the shader still work properly?

How does the shader react to collisions? If infantry walk through it, does it add splashes?

And did you have any problems with particle effects not rendering either in the reflection or directly through the mesh/shader?

And, mostly an extra question, but if you put the camera right in the middle of the mesh so you look at both the water surface and underwater, does the shader make any changes to the underwater part?

Keep up the great work!

Oh and, to be honest... I think the water in that Renegade X screens looks ugly as hell. But whatever, good luck "killing Renegade".


Beter known as "raapnaap".
www.apathbeyond.com
Re: TT TEASER! - water rendering and widescreen fix [message #381783 is a reply to message #381779] Tue, 21 April 2009 15:59 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
Messages: 97
Registered: June 2008
Karma: 0
Recruit
Naamloos wrote on Tue, 21 April 2009 17:48


Oh and, to be honest... I think the water in that Renegade X screens looks ugly as hell. But whatever, good luck "killing Renegade".


First off, Fobby is going to see your post and have a fit. Why? Because that was completely uncalled for. He has said so, so many times that Renegade X's goal is not at all to kill Renegade. He being a longtime fan and member of the Renegade community, I think it's quite easy to believe what he says.

[Updated on: Tue, 21 April 2009 16:01]

Report message to a moderator

Re: TT TEASER! - water rendering and widescreen fix [message #381785 is a reply to message #380098] Tue, 21 April 2009 16:11 Go to previous messageGo to next message
[NE]Fobby[GEN]
Messages: 1377
Registered: July 2004
Location: Canada
Karma: 0
General (1 Star)
Quote:


First off, Fobby is going to see your post and have a fit. Why? Because that was completely uncalled for. He has said so, so many times that Renegade X's goal is not at all to kill Renegade. He being a longtime fan and member of the Renegade community, I think it's quite easy to believe what he says.


No, it's fine. People are entitled to their opinions, whether right or wrong, and I respect that. Some people may not like our mod, but that's not the subject of discussion. I personally love what Saberhawk and the TT team have done/are doing, such as the new water reflection system. I will enjoy a fixed and prettier version of W3d C&C Renegade.

Now, back on topic Thumbs Up


http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

Mod Wars Veteran

[Updated on: Tue, 21 April 2009 16:13]

Report message to a moderator

Re: TT TEASER! - water rendering and widescreen fix [message #381844 is a reply to message #381785] Tue, 21 April 2009 23:29 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
I am not saying I don't like their project, but I'll be honest to say I don't like reading the "look we can do this and that and we are beter!" in so many topics.

I didn't read Fobby state anywhere that he has less hostile intentions... But if you dedicate a complete video to it one can only assume that he means what he says.

Anyway, I didn't come here for this.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Wed, 22 April 2009 06:23]

Report message to a moderator

Re: TT TEASER! - water rendering and widescreen fix [message #381850 is a reply to message #381844] Tue, 21 April 2009 23:56 Go to previous messageGo to next message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
Karma: 0
General (1 Star)

Naamloos wrote on Wed, 22 April 2009 07:29

I am not saying I don't like their project, but I'll be honest to say I don't like reading the "look we can do this and that and we are beter!" in so many topics.

I didn't read Fobby state anywhere that he has less hostile intentions... But if you dedicate a complete video to it one can only assume that he means what he says.

Anyway, I didn't came here for this.

he just made videos and didn't released anything...


Re: TT TEASER! - water rendering and widescreen fix [message #381852 is a reply to message #380098] Wed, 22 April 2009 00:02 Go to previous messageGo to next message
a000clown
Messages: 363
Registered: May 2005
Location: Canada
Karma: 0
Commander
Actually, they released a bunch of music and a map so far.


Less hating and more preview screenies plz Thumbs Up
Re: TT TEASER! - water rendering and widescreen fix [message #381966 is a reply to message #380098] Wed, 22 April 2009 13:22 Go to previous messageGo to next message
[NE]Fobby[GEN]
Messages: 1377
Registered: July 2004
Location: Canada
Karma: 0
General (1 Star)
Quote:

I am not saying I don't like their project, but I'll be honest to say I don't like reading the "look we can do this and that and we are beter!" in so many topics.

... But if you dedicate a complete video to it one can only assume that he means what he says.

Anyway, I didn't come here for this.


Maybe you had taken our April Fools video too seriously?

In all honesty, I have no hostile intentions whatsoever. In the past few years, I have contributed to W3D via:

-C&C Reborn; as a sound artist and for a couple months, the leader of the project.

-I and my former Renegade Revived team helped contribute models to the ApocRising team when they had started off.

-I and my clan had contributed servers for C&C Renegade

-And as a general long time member of the C&C community

If anything, I and many others in the Renegade X team have greatly contributed (and continue to contribute) to the W3D engine. And, I have always been a fan of this TT project; I verbally support it on these forums and my own, as I have known a few of its members for a long time, and I look forward to its release.

Quote:

I didn't read Fobby state anywhere that he has less hostile intentions


I have. Many times.

Quote:


he just made videos and didn't released anything...


Can you honestly say you are any better, Scrin? I'm not going to release anymore assets to a mod that isn't done. Though we have released Hourglass and our music collection. Just wait for a release, it's not very far off.

Now please, save any compliments, rants, raves, insults, etc. for a Renegade X-related thread. This thread is about Saberhawk's new reflection feature, which is great, and I only expect it to get better.


http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

Mod Wars Veteran

[Updated on: Wed, 22 April 2009 13:26]

Report message to a moderator

Re: TT TEASER! - water rendering and widescreen fix [message #381977 is a reply to message #381966] Wed, 22 April 2009 13:38 Go to previous messageGo to next message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
Karma: 0
General (1 Star)

Quote:



Can you honestly say you are any better, Scrin? I'm not going to release anymore assets to a mod that isn't done. Though we have released Hourglass and our music collection. Just wait for a release, it's not very far off.

Now please, save any compliments, rants, raves, insults, etc. for a Renegade X-related thread. This thread is about Saberhawk's new reflection feature, which is great, and I only expect it to get better.

no prob, and dont make this kind of videos next time...

and music dont do anything with the w3d engine/models (only if its not a .wav sounds) i'm working with the .wav/.aud files since 1999 (tiberian sun) and would be better if you release some sounds from renegade exxx? Big Grin


[Updated on: Wed, 22 April 2009 13:42]

Report message to a moderator

Re: TT TEASER! - water rendering and widescreen fix [message #381997 is a reply to message #381977] Wed, 22 April 2009 14:53 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Niko ''The Lay'' wrote on Wed, 22 April 2009 15:38

Quote:



Can you honestly say you are any better, Scrin? I'm not going to release anymore assets to a mod that isn't done. Though we have released Hourglass and our music collection. Just wait for a release, it's not very far off.

Now please, save any compliments, rants, raves, insults, etc. for a Renegade X-related thread. This thread is about Saberhawk's new reflection feature, which is great, and I only expect it to get better.

no prob, and dont make this kind of videos next time...

and music dont do anything with the w3d engine/models (only if its not a .wav sounds) i'm working with the .wav/.aud files since 1999 (tiberian sun) and would be better if you release some sounds from renegade exxx? Big Grin
If I were to be playing Renegade X (which I can't because my comp can't support it), I'd prefer to get the mod as a whole rather than in small parts at a time.


Re: TT TEASER! - water rendering and widescreen fix [message #382003 is a reply to message #381966] Wed, 22 April 2009 15:31 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
Quote:


Maybe you had taken our April Fools video too seriously?

In all honesty, I have no hostile intentions whatsoever. In the past few years, I have contributed to W3D via:

-C&C Reborn; as a sound artist and for a couple months, the leader of the project.

-I and my former Renegade Revived team helped contribute models to the ApocRising team when they had started off.

-I and my clan had contributed servers for C&C Renegade

-And as a general long time member of the C&C community

If anything, I and many others in the Renegade X team have greatly contributed (and continue to contribute) to the W3D engine. And, I have always been a fan of this TT project; I verbally support it on these forums and my own, as I have known a few of its members for a long time, and I look forward to its release.


Sorry Fobby, I guess I might indeed have taken that video a little serious. And I personally never saw you say anything about it after that.

The reason I even mentioned it though was another member of your team posting and saying "your" water effect is beter, which kind of made me pull the trigger.

Anyway, let's get this out of this topic. I would still like some answers if possible to the questions in my first post.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Wed, 22 April 2009 15:33]

Report message to a moderator

Re: TT TEASER! - water rendering and widescreen fix [message #382004 is a reply to message #382003] Wed, 22 April 2009 15:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
magic double post

Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Wed, 22 April 2009 15:32]

Report message to a moderator

Re: TT TEASER! - water rendering and widescreen fix [message #382008 is a reply to message #380098] Wed, 22 April 2009 16:05 Go to previous messageGo to next message
[NE]Fobby[GEN]
Messages: 1377
Registered: July 2004
Location: Canada
Karma: 0
General (1 Star)
Quote:

Sorry Fobby, I guess I might indeed have taken that video a little serious. And I personally never saw you say anything about it after that.


That's fine, man. Thanks for understanding.


http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

Mod Wars Veteran
Re: TT TEASER! - water rendering and widescreen fix [message #382009 is a reply to message #381779] Wed, 22 April 2009 16:07 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Naamloos wrote on Tue, 21 April 2009 18:48

That's some nice work there.

From that screenshot it's almost of the same quality as some modern games.

If only I knew this sooner though, Chronojam had me work on a 3DS-made water effect for APB which did take some hours from me.

But, I have some questions.

If I would create a wave animation (mesh, WWskin), would the shader still work properly?


For purposes of reflection plane guessing, the shader uses the top plane of the bounding box of the mesh. Using animations on any plane with this shader would definitely give you undefined behavior.


Naamloos wrote on Tue, 21 April 2009 18:48


How does the shader react to collisions? If infantry walk through it, does it add splashes?


No collision detection/reaction on it *yet*

Naamloos wrote on Tue, 21 April 2009 18:48


And did you have any problems with particle effects not rendering either in the reflection or directly through the mesh/shader?



Could you be more specific? The reflection system reflects *everything* that's above a plane, including dazzles, particles, rockets, etc

Naamloos wrote on Tue, 21 April 2009 18:48


And, mostly an extra question, but if you put the camera right in the middle of the mesh so you look at both the water surface and underwater, does the shader make any changes to the underwater part?



Not yet.
Re: TT TEASER! - water rendering and widescreen fix [message #382102 is a reply to message #380098] Thu, 23 April 2009 08:52 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
Quote:

Could you be more specific? The reflection system reflects *everything* that's above a plane, including dazzles, particles, rockets, etc


I was trying to ask if you had any problems with Zbuffer or static sorting with this shader. For example if you placed an object with static sorting in the "underwater" area, would it have problems displaying when looking at it from above the water surface?

It's a bit of a known issue that Zbuffer and static sorting can behave like this... So I was wondering if you had any problems like this with your shader?


Beter known as "raapnaap".
www.apathbeyond.com
Re: TT TEASER! - water rendering and widescreen fix [message #382119 is a reply to message #382102] Thu, 23 April 2009 10:59 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Naamloos wrote on Thu, 23 April 2009 11:52

Quote:

Could you be more specific? The reflection system reflects *everything* that's above a plane, including dazzles, particles, rockets, etc


I was trying to ask if you had any problems with Zbuffer or static sorting with this shader. For example if you placed an object with static sorting in the "underwater" area, would it have problems displaying when looking at it from above the water surface?

It's a bit of a known issue that Zbuffer and static sorting can behave like this... So I was wondering if you had any problems like this with your shader?


No idea, have not had any opportunities to test it.
Re: TT TEASER! - water rendering and widescreen fix [message #382135 is a reply to message #382119] Thu, 23 April 2009 12:33 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
Well, can't wait the see a fight reflected, I always liked that.

Moding can be real Fun...
Re: TT TEASER! - water rendering and widescreen fix [message #382610 is a reply to message #380098] Sat, 25 April 2009 18:26 Go to previous messageGo to next message
Killafoo90 is currently offline  Killafoo90
Messages: 11
Registered: April 2009
Location: Behind You!!
Karma: 0
Recruit
AMAIZING!!! I can't wait till it comes out... any estimate on when it will be released?
Re: TT TEASER! - water rendering and widescreen fix [message #382638 is a reply to message #382610] Sun, 26 April 2009 01:17 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
Killafoo90 wrote on Sun, 26 April 2009 04:26

AMAIZING!!! I can't wait till it comes out... any estimate on when it will be released?

belive me you're not the first to ask.. we just have to wait.. and wait... and wait..
Re: TT TEASER! - water rendering and widescreen fix [message #382758 is a reply to message #380098] Sun, 26 April 2009 15:19 Go to previous messageGo to previous message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

http://i701.photobucket.com/albums/ww17/TheRealDarkAngel/RebornNews/AprWater1.jpg

This effect is just kick ass.
Previous Topic: FPS drop
Next Topic: Failed to get launcher version
Goto Forum:
  


Current Time: Mon Nov 25 07:53:16 MST 2024

Total time taken to generate the page: 0.01851 seconds