Vsync Issues [message #381988] |
Wed, 22 April 2009 14:15 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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So about 6 months about I built a new pc and this problem only applies to Ren. Basically my fps stays at a constant 60, but I get a weird mouse lag which makes my mouse lag behind where I'm moving it maybe by a half second. On XP I would just open up riva tuner and disable vsync and my fps would go over 60 and the lag would be gone.
On vista now I can disable vsync through the nvidia manager but it has no effect. The only thing I've found to work is 3.4.4 scripts. My problem with 3.4.4 is people warp way more especially when they jump. Frankly both problems are annoying. Any suggestions/fixes?
Homey
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Re: Vsync Issues [message #382033 is a reply to message #381988] |
Wed, 22 April 2009 23:27 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Try 3.1.4? It should include vsync but may not give you the warping problem. I'm not sure about that, though, as I never heard of the warping problem before...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Vsync Issues [message #382402 is a reply to message #381988] |
Fri, 24 April 2009 14:29 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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I tried screwing around with the files, 2.9.2 and wwconfig2 and that d3d9? file seemed to fix the problem. I would've taken a video of the warp but since I got everything working I'm not touching anything! If anything comes up again i'll try that version, didn't know it existed.
Homey
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Re: Vsync Issues [message #382453 is a reply to message #381988] |
Sat, 25 April 2009 00:42 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Colonel |
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I get 400 fps in smaller games sometimes, however occasionally I will run ren and fps will constantly sit at 60.
But I found if I alt tab and then maximize my true fps shows in counter.
p.s I like the warp, wouldn't be ren without warp.
Jamie is a guys name in Europe...
[Updated on: Sat, 25 April 2009 00:43] Report message to a moderator
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Re: Vsync Issues [message #382653 is a reply to message #381988] |
Sun, 26 April 2009 05:00 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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LOL true, but I mean it's an abnormal amount of warp. As in if you were to sit in the middle of the tunnel on Islands and hit A and D and do it quickly, you'd probably be on both sides of the tunnel. More warp than normal
Homey
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Re: Vsync Issues [message #382699 is a reply to message #382653] |
Sun, 26 April 2009 12:32 |
Pyr0man1c
Messages: 186 Registered: April 2009
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Recruit |
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What does Vsync do?
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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Re: Vsync Issues [message #382898 is a reply to message #381988] |
Mon, 27 April 2009 02:36 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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If i recall correctly Vsync makes the FPS equal to the Vertical refresh rate of your monitor (60Hz by default) (that's why it's called Vsync ). In every game you can also increase this to lets say 80Hz. This will give you a FPS of 80.
If im totally wrong please coorect me
[Updated on: Mon, 27 April 2009 02:38] Report message to a moderator
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Re: Vsync Issues [message #382939 is a reply to message #382898] |
Mon, 27 April 2009 07:47 |
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Omar007 wrote on Mon, 27 April 2009 10:36 | If i recall correctly Vsync makes the FPS equal to the Vertical refresh rate of your monitor (60Hz by default) (that's why it's called Vsync ). In every game you can also increase this to lets say 80Hz. This will give you a FPS of 80.
If im totally wrong please coorect me
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You're pretty much on the mark. It prevents an artifact (?) called "tearing" where the top of your screen is displaying the latest frame, and the bottom part is displaying the previous frame, and this looks quite horrible.
I personally use it, but some people don't. It's whichever looks best on your machine TBH.
Personally, I also found my FPS was more constant with it on (rather than jumping between 100 and 30, it goes between 60 and 49, but of course the upper limit is dictated by the Vsync option, so I don't know how relevant this is)
Renguard is a wonderful initiative
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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