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Decent map makers out there? [message #381653] Tue, 21 April 2009 06:29 Go to next message
Goztow is currently offline  Goztow
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With the TT auto downloader coming up sooner or later, we'll need decent maps to download Wink. The problem with the current LOAD of fanmaps is that there's only a very low % of really decent ones out there. With decent, I mean:
* no obvious and/or game breaking bugs
* not huge, so playable with 2v2 but also with 10v10. No running 2 minutes just to get to the other end of my base, please
* quite open, meaning different ways to get into the base, with tanks and infantry; not limited to camping only, even in bigger games
* balanced, meaning both sides can +/- camp same amount of buildings and both sides have a chance to use their specifics to good use
* can be inspired of but shouldn't be a remake of a standard map (we'll play the standard map if we want this Razz)
* quite detailed and if possible with some useful new vehicles or buildings (reckon bike, for example).

BunkersTS and GlacierTS are good examples of nice maps, in my opinion Smile.

So, is anyone planning to put some decent work into some new maps? Smile


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Decent map makers out there? [message #381655 is a reply to message #381653] Tue, 21 April 2009 06:40 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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When they need to be ready? maybe i take a look (maybe no heightfield map) would you accept HQ maps (like hourglass 2)?
Re: Decent map makers out there? [message #381659 is a reply to message #381653] Tue, 21 April 2009 07:16 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I could finish of some old projects I have laying around ->

http://i56.photobucket.com/albums/g161/BrianOcho/oldproject.jpg

Would you guys be intrested in something like this?
Re: Decent map makers out there? [message #381660 is a reply to message #381653] Tue, 21 April 2009 07:20 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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that looks funny Thumbs Up

http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: Decent map makers out there? [message #381661 is a reply to message #381653] Tue, 21 April 2009 07:35 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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interesting Very Happy
Re: Decent map makers out there? [message #381662 is a reply to message #381661] Tue, 21 April 2009 07:45 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Even if one can make decent maps, one needs time to make them.

ow and Reaver, if you want to I could make some things you could use for that map (like rocks ore bunkers, to less work you have the more likely you finish it)


Moding can be real Fun...
Re: Decent map makers out there? [message #381663 is a reply to message #381653] Tue, 21 April 2009 07:47 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Thats funny, earlier today I was thinking to make a map for Renegade.

Not for AOW, but a real sniper map. I was thinking of some Metro hallway. I am open for ideas by the way Big Grin


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL

[Updated on: Tue, 21 April 2009 07:50]

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Re: Decent map makers out there? [message #381668 is a reply to message #381653] Tue, 21 April 2009 08:06 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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I have a reborn fan-map i'm working on which i could convert to renegade quite easily... i can add lightmaps, VIS and other jazz to it aswell.
it's by no means done yet, but i hope you like it anyway Razz Opinions?

http://www.renegadeforums.com/index.php?t=getfile&id=10274&rid=20925
http://www.renegadeforums.com/index.php?t=getfile&id=10276&rid=20925

  • Attachment: naamloos.JPG
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  • Attachment: naamloos2.JPG
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  • Attachment: tst01.JPG
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je m'appelle ohnoes!

[Updated on: Tue, 21 April 2009 08:39]

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Re: Decent map makers out there? [message #381669 is a reply to message #381653] Tue, 21 April 2009 08:12 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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looks, um.. interesting Very Happy do it
Re: Decent map makers out there? [message #381671 is a reply to message #381662] Tue, 21 April 2009 08:41 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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LR01 wrote on Tue, 21 April 2009 09:45

Even if one can make decent maps, one needs time to make them.

ow and Reaver, if you want to I could make some things you could use for that map (like rocks ore bunkers, to less work you have the more likely you finish it)


I would really appreciate that!

Nice map Stefan as always Smile

I also have a lot of unfinished stuff that I wanted to finish sometime only my time is limited if anyone wants to help me to finish them and release it just say so. Then everyone could use these models instead of them keep clutering up my pc Razz (These contain guns, buildings vehicles, everything is normally skinned except the guns and the ssm has proper tracks, only renx wouldnt load my textures)

http://i56.photobucket.com/albums/g161/BrianOcho/Displaypicture.jpg

[Updated on: Tue, 21 April 2009 08:42]

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Re: Decent map makers out there? [message #381672 is a reply to message #381653] Tue, 21 April 2009 08:51 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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How many new Maps will the Patch accept? how many you guys want?

Very nice Map Stefan, it looks amazing! that map fits the Graphic style of APB. Very Happy
Re: Decent map makers out there? [message #381682 is a reply to message #381672] Tue, 21 April 2009 10:34 Go to previous messageGo to next message
LR01 is currently offline  LR01
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@ stefan, have people tested it? (looks like I can camp whore on it)

@Reaver, well, if you can tell what it is (hard to see, mostly because there are no shadows) I wouldn't mind giving it a shot.


Moding can be real Fun...
Re: Decent map makers out there? [message #381688 is a reply to message #381653] Tue, 21 April 2009 10:47 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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The new version of RP2 will be out soon, it'll be a must-have. Really.
Re: Decent map makers out there? [message #381689 is a reply to message #381682] Tue, 21 April 2009 10:47 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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LR01 wrote on Tue, 21 April 2009 12:34

@ stefan, have people tested it? (looks like I can camp whore on it)



Not yet... I'll upload a testmap once things are a bit more complete Razz And yeah, only 2 entrances might create some campage problems, but i'll try to prevent that.


je m'appelle ohnoes!
Re: Decent map makers out there? [message #381690 is a reply to message #381688] Tue, 21 April 2009 10:48 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Canadacdn wrote on Tue, 21 April 2009 12:47

The new version of RP2 will be out soon, it'll be a must-have. Really.

More info´s please Very Happy
Re: Decent map makers out there? [message #381705 is a reply to message #381653] Tue, 21 April 2009 12:30 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Most of the good mappers are gone, so good luck getting good maps. If there are anymore decent mappers around, they're not mapping for ren anymore (like me).

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

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Re: Decent map makers out there? [message #381722 is a reply to message #381689] Tue, 21 April 2009 13:12 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Stefan wrote on Tue, 21 April 2009 19:47

LR01 wrote on Tue, 21 April 2009 12:34

@ stefan, have people tested it? (looks like I can camp whore on it)



Not yet... I'll upload a testmap once things are a bit more complete Razz And yeah, only 2 entrances might create some campage problems, but i'll try to prevent that.



don't wait to long whit that, as you might want to adjust things you now can easily adjust, however in a further stage are way harder to do. (get it what I mean?)

but the map looks really good, might just be what we are looking for.


Moding can be real Fun...
Re: Decent map makers out there? [message #381730 is a reply to message #381653] Tue, 21 April 2009 13:47 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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afganistan as a mix and not a pkg please Big Ups lol.. 15 minutes to get to the other base!

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Re: Decent map makers out there? [message #381743 is a reply to message #381730] Tue, 21 April 2009 14:18 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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If i have time.
Re: Decent map makers out there? [message #381759 is a reply to message #381653] Tue, 21 April 2009 14:50 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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I have compiled a Map Pack of some of the best current Renegade maps I have found. I looked through all of Uber Map Pack. I judged mainly based on good texturing, good 3d modeling, balancing, and extra features.

One of my admins (Lone0001) was kind enough to give us a list of the maps in this map pack.

C&C_Bio
C&C_BunkersTS
C&C_Cairo
C&C_Carnage-Club_Xtreme
C&C_Conquest_Island
C&C_Conquest_Winter
C&C_Country_Meadow
C&C_Creekdale
C&C_Creekdale_flying
C&C_DM_Yodeller
C&C_DMCenterTS
C&C_Duel_Arena
C&C_EVA_Relaunch
C&C_FieldTS
C&C_Glacier
C&C_Glacier_Flying
C&C_GlacierTS
C&C_Gobi
C&C_Golf_Course
C&C_Hangmans_Canyon
C&C_Haunted2
C&C_High_Noon_2.1
C&C_Hybrid_Forest
C&C_Islands_KOTH
C&C_Land
C&C_Last_Stand
C&C_Lightwave2
C&C_Lunar_Landing
C&C_Mars
C&C_Marsh_BETA2
C&C_Metropolis
C&C_MetroTS
C&C_Mineshaft
C&C_MinesTS
C&C_MutationRedux
C&C_Oasis_Flying
C&C_Ravine
C&C_River_Canyon
C&C_River_RaidTS
C&C_Ruins0X
C&C_Sand
C&C_SeasideCanyon
C&C_SeasideSunset
C&C_Siege
C&C_Silent_Dawn
C&C_Snow
C&C_SNP_Cryo
C&C_Terrace
C&C_Tomb
C&C_Tropics
C&C_Uphill
C&C_Woodland

(Note: some of these maps are CP1/CP2 maps for those who didn't already have them.)

Download (181.3MB): http://ww-gaming.com/index.php?automodule=downloads&req=idx&cmd=viewdeta il&f_id=42

I think that R315r4z0r and I may have some maps yet in store for the Renegade community. Wink
Re: Decent map makers out there? [message #381761 is a reply to message #381672] Tue, 21 April 2009 14:59 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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madrackz wrote on Tue, 21 April 2009 17:51

Very nice Map Stefan, it looks amazing! that map fits the Graphic style of APB. Very Happy


You probably mean Reborn. APB doesn't use that style for cliffs and neither that "advanced" bridge and support design.

Anyway you might want to include Fabian's Hourglass Flying to that list. The polycount is APB 2.0.0 range so many Renegaders probably can't handle it, but it's really what I would consider one of the beter Ren maps out there.


Beter known as "raapnaap".
www.apathbeyond.com
Re: Decent map makers out there? [message #381775 is a reply to message #381653] Tue, 21 April 2009 15:21 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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Isn't Hourglass_Flying still considered a beta though?
Re: Decent map makers out there? [message #381790 is a reply to message #381668] Tue, 21 April 2009 17:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Stefan wrote on Tue, 21 April 2009 11:06

I have a reborn fan-map i'm working on which i could convert to renegade quite easily... i can add lightmaps, VIS and other jazz to it aswell.

IT IS U!!!

Anyway, on-topic:
Balance shouldn't be considered by determining how many buildings the other team can camp and if they are the same or not. Different teams should be able to do different things, that aren't identical, but at the same time are still balanced.

It keeps the gameplay fresh, non-repetitive, unpredictable, and non-symmetrical.

What I mean is, just because Nod has the ability to arty camp the GDI base and have a clear shot at their refinery, shouldn't mean GDI has to have the same ability on Nod's base. Think about it this way:
GDI's units are power-units with lots of armor. They are designed for steamrolling. Nod's units are hit and run or strike from a distance. The best way to balance them, just judging by the units, is give Nod the ability to attack one or 2 of GDI's structures freely, but not allow GDI to do the same to Nod's base. Instead, GDI would have a shorter run from the entrance to the first building.
How that balances out:
If Nod is attacking GDI's structures, GDI has a fighting chance because their units are made for steamrolling. So they can charge into the fray and hope to dislodge the Nod offensive. You see, if GDI had the ability to camp structures like Nod could, Nod would have a much harder time pushing them back. That's why it is important to force GDI to have to reviel their units to any base defenses to balance out, unless the map is balanced in a way to let them (Like Under, City, ect. Remember I'm just going off the vehicle stats). That's why I suggested give GDI less running room to the first open Nod structure

Doing it like that is what I call asymmetrical balance.

Also, BunkersTS is an example of a BADLY balanced map.

[Updated on: Tue, 21 April 2009 17:24]

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Re: Decent map makers out there? [message #381851 is a reply to message #381653] Tue, 21 April 2009 23:59 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Balance will always be a matter of opinion. I agree that asymetrical balance is important. An example of unbalance is when there's a huge entrance that can't ever possibly be covered by GDI against stealth technology.

I don't know which arguments (if any) you have against the balance on BunkersTS. It would be nice if you could expand a bit on your thought. We've played it often, with 3v3 up to 8v8 and each time the games seemed pretty balanced. This was in private games, in (more or less?) organized teams.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Decent map makers out there? [message #381858 is a reply to message #381653] Wed, 22 April 2009 02:22 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
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if it has ability to go both inf and vech threw back doors, like mesa it's awesome.
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