LevelEdit Final Steps [message #381526] |
Mon, 20 April 2009 12:40 |
Vibrostranger
Messages: 14 Registered: December 2006
Karma: 0
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yea, i finished with the terrain part decided to not use silos...
Anyways, my AGT and Obelisk arent working, it shows the name, but doesnt fire at enemys, i followed the tutorials on how/ where to put the little blue houses, but still no luck :-/
Then my stupid Harvester wont follow my waypath to the tiberium area i planned out. Harvy keeps bumping into buildings and walls.. do i have the correct path? i used Vehicle waypath innate
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Re: LevelEdit Final Steps [message #381814 is a reply to message #381526] |
Tue, 21 April 2009 18:51 |
Vibrostranger
Messages: 14 Registered: December 2006
Karma: 0
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not sure if its the old or new... but what scripts you talking about? do i take scripts.DLL from renegades folder and make a NEW folder in my maps folder and call it scripts? would i have the steps right? -->
My comp--> C:--> program files--> renegadepublic tools--> leveledit-->my map...
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