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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » TT TEASER! - water rendering and widescreen fix
Re: TT TEASER! - water rendering and widescreen fix [message #380849 is a reply to message #380098] Fri, 17 April 2009 13:05 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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awesome, speaking about the sky, is there a way to do so that the sky would be editable? (texture, and not clouds)
Re: TT TEASER! - water rendering and widescreen fix [message #380885 is a reply to message #380828] Fri, 17 April 2009 15:33 Go to previous messageGo to next message
Starbuzzz
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Saberhawk wrote on Fri, 17 April 2009 10:15

LR01 wrote on Fri, 17 April 2009 11:06


cool, makes things easier to do.
now something else, it reflects everything?
(I mean, rockets and explosion and such to?)

(ueh, the meaning of the spoiler was only the hide the big quote, seems like I don't know how to use it properly)


Definitely! Rockets, explosions, dazzles, lights, the sky, clouds, etc!


It would be a big bonus to have improvement in those areas.


http://img30.imageshack.us/img30/8746/buzzsigfinal.jpg
Re: TT TEASER! - water rendering and widescreen fix [message #381008 is a reply to message #380098] Sat, 18 April 2009 08:39 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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Does this mean the map has to be rendered twice? (ie; moar lags)

je m'appelle ohnoes!
Re: TT TEASER! - water rendering and widescreen fix [message #381012 is a reply to message #381008] Sat, 18 April 2009 09:12 Go to previous messageGo to next message
saberhawk
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Stefan wrote on Sat, 18 April 2009 11:39

Does this mean the map has to be rendered twice? (ie; moar lags)


Yes, but that's nowhere near as expensive as you think it is; physics are only simulated once and that is what causes the most lag. I've had this system render the map 5 times over without a major drop in FPS.
Re: TT TEASER! - water rendering and widescreen fix [message #381015 is a reply to message #380098] Sat, 18 April 2009 09:21 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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so the people with a less good pc will be able to turn all these 'fancy' options off, right?
Re: TT TEASER! - water rendering and widescreen fix [message #381019 is a reply to message #381015] Sat, 18 April 2009 09:23 Go to previous messageGo to next message
saberhawk
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Hitman wrote on Sat, 18 April 2009 12:21

so the people with a less good pc will be able to turn all these 'fancy' options off, right?



Nooooooo, why would they want to get rid of the shinies?! D:


j/k, all the shinies can be turned down and/or off.
Re: TT TEASER! - water rendering and widescreen fix [message #381027 is a reply to message #381019] Sat, 18 April 2009 09:32 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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Saberhawk wrote on Sat, 18 April 2009 11:23

Hitman wrote on Sat, 18 April 2009 12:21

so the people with a less good pc will be able to turn all these 'fancy' options off, right?



Nooooooo, why would they want to get rid of the shinies?! D:


j/k, all the shinies can be turned down and/or off.

all the shinies? Tell Me fill me in on that one Satisfied
Re: TT TEASER! - water rendering and widescreen fix [message #381060 is a reply to message #381027] Sat, 18 April 2009 11:52 Go to previous messageGo to next message
saberhawk
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Hitman wrote on Sat, 18 April 2009 12:32

Saberhawk wrote on Sat, 18 April 2009 11:23

Hitman wrote on Sat, 18 April 2009 12:21

so the people with a less good pc will be able to turn all these 'fancy' options off, right?



Nooooooo, why would they want to get rid of the shinies?! D:


j/k, all the shinies can be turned down and/or off.

all the shinies? Tell Me fill me in on that one Satisfied


No.
Re: TT TEASER! - water rendering and widescreen fix [message #381076 is a reply to message #380098] Sat, 18 April 2009 13:07 Go to previous messageGo to next message
[NE]Fobby[GEN]
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The reflection looks great; my only concern is that in some angles, it looks very tiled. Not so much when you're standing close to the water, but when on a higher plain looking into the distance, it looks a lot like the water is a bunch of squares. Is there any way to make it look smoother therein?

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Re: TT TEASER! - water rendering and widescreen fix [message #381084 is a reply to message #381076] Sat, 18 April 2009 13:33 Go to previous messageGo to next message
saberhawk
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[NE

Fobby[GEN] wrote on Sat, 18 April 2009 16:07]The reflection looks great; my only concern is that in some angles, it looks very tiled. Not so much when you're standing close to the water, but when on a higher plain looking into the distance, it looks a lot like the water is a bunch of squares. Is there any way to make it look smoother therein?



I'm working on it Wink
Re: TT TEASER! - water rendering and widescreen fix [message #381093 is a reply to message #380098] Sat, 18 April 2009 13:46 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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what can we expect from the islands tunnels then? what will the water look like?
Re: TT TEASER! - water rendering and widescreen fix [message #381096 is a reply to message #381093] Sat, 18 April 2009 13:56 Go to previous messageGo to next message
saberhawk
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Hitman wrote on Sat, 18 April 2009 16:46

what can we expect from the islands tunnels then? what will the water look like?


I dunno, what can we expect from the islands tunnels? Razz
Re: TT TEASER! - water rendering and widescreen fix [message #381098 is a reply to message #381096] Sat, 18 April 2009 14:04 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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Saberhawk wrote on Sat, 18 April 2009 15:56

Hitman wrote on Sat, 18 April 2009 16:46

what can we expect from the islands tunnels then? what will the water look like?


I dunno, what can we expect from the islands tunnels? Razz

something good i suppose!

anyways... this 0.0 coordinate point where a nod vehicle "spawns" before he gets into the aircraft to be delivered upon the airstrip, is that going to be fixed?

and what about outside PT's

tbh they should be removed

[Updated on: Sat, 18 April 2009 14:12]

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Re: TT TEASER! - water rendering and widescreen fix [message #381236 is a reply to message #380098] Sun, 19 April 2009 02:25 Go to previous messageGo to next message
archerman is currently offline  archerman
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will this require an upgrade for the pcs? because my old notebook runs ren at the limit.



sorry for my English

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Re: TT TEASER! - water rendering and widescreen fix [message #381243 is a reply to message #380098] Sun, 19 April 2009 03:02 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Like SH said, you can turn all shinies off. And without the shinies ren has actually become a little less heavy.

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Re: TT TEASER! - water rendering and widescreen fix [message #381259 is a reply to message #380098] Sun, 19 April 2009 03:58 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Maybe he can edit his shads, look my Bloom droped 110 FPS to 10 FPS.

Now my bloom only takes 10 FPS Very Happy so, good luck SaberHawk Yell Shocked
Re: TT TEASER! - water rendering and widescreen fix [message #381268 is a reply to message #381259] Sun, 19 April 2009 05:50 Go to previous messageGo to next message
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madrackz wrote on Sun, 19 April 2009 11:58

Maybe he can edit his shads, look my Bloom droped 110 FPS to 10 FPS.

Now my bloom only takes 10 FPS Very Happy so, good luck SaberHawk Yell Shocked


I don't know if you're trying to square up to SaberHawk, but if you are at least know what you're talking about before you do. It is extremely -easy- to add a bloom effect, so you should stop trying to show off your e-penis.

I've also never had any frame-rate drop with 3.4.4 + bloom.
Re: TT TEASER! - water rendering and widescreen fix [message #381269 is a reply to message #380098] Sun, 19 April 2009 05:52 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Gay nerd, just wanted to let everyone know that its possible to save Polys, looks like i keep my Bloom, wont release that shit for RenFags here
Re: TT TEASER! - water rendering and widescreen fix [message #381270 is a reply to message #381269] Sun, 19 April 2009 05:56 Go to previous messageGo to next message
jnz is currently offline  jnz
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madrackz wrote on Sun, 19 April 2009 13:52

save Polys



this is what i mean I say you don't know what you're talking about.

madrackz wrote on Sun, 19 April 2009 13:52

i keep my Bloom


Your bloom? I totally wouldn't be suprised if it was just a copied example.

madrackz wrote on Sun, 19 April 2009 13:52

wont release that shit for RenFags here


Good, no one wants it.
Re: TT TEASER! - water rendering and widescreen fix [message #381271 is a reply to message #380098] Sun, 19 April 2009 05:56 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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Calm down ladies.

je m'appelle ohnoes!
Re: TT TEASER! - water rendering and widescreen fix [message #381274 is a reply to message #381098] Sun, 19 April 2009 06:15 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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Hitman wrote on Sat, 18 April 2009 16:04

Saberhawk wrote on Sat, 18 April 2009 15:56

Hitman wrote on Sat, 18 April 2009 16:46

what can we expect from the islands tunnels then? what will the water look like?


I dunno, what can we expect from the islands tunnels? Razz

something good i suppose!

anyways... this 0.0 coordinate point where a nod vehicle "spawns" before he gets into the aircraft to be delivered upon the airstrip, is that going to be fixed?

and what about outside PT's

tbh they should be removed

Re: TT TEASER! - water rendering and widescreen fix [message #381277 is a reply to message #380098] Sun, 19 April 2009 06:21 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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I think the 0,0 thingy was already discussed elsewhere, but not sure. As for the outside PT's, its a bit of an annoying subject. Problem is taht on certain maps (like field) it migth unbalance gameplay since GDI players would need to walk alot further for a PT from the most used beacon sites. Currently we have not fixed them AFAIK.

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Re: TT TEASER! - water rendering and widescreen fix [message #381289 is a reply to message #380098] Sun, 19 April 2009 08:05 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Don't remember for sure, but I think people agreed it'd be best if the server owners would be able to put that fix in or leave it out.

But true, it's a pretty big balance issue. Nuking the back of barracks would become so much easier on pretty much all maps. Razz


[Updated on: Sun, 19 April 2009 08:06]

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Re: TT TEASER! - water rendering and widescreen fix [message #381395 is a reply to message #381269] Sun, 19 April 2009 18:58 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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madrackz wrote on Sun, 19 April 2009 07:52

Gay nerd, just wanted to let everyone know that its possible to save Polys, looks like i keep my Bloom, wont release that shit for RenFags here

lol @ calling him a gay nerd when you're the one trying to show off some shitty looking bloom effects and trying to talk about how you can save yourself some poly counts. Sarcasm


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Re: TT TEASER! - water rendering and widescreen fix [message #381685 is a reply to message #380098] Tue, 21 April 2009 10:41 Go to previous messageGo to previous message
mrãçķz is currently offline  mrãçķz
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WHo talks about poly counts? heh?


madrackz wrote on Sun, 19 April 2009 13:52

wont release that shit for RenFags here


Quote:

Good, no one wants it.


Ehmm kay, why i got many PM´s and MSN addys?

[Updated on: Tue, 21 April 2009 10:43]

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