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Question about scripts /source code [message #380353] Tue, 14 April 2009 19:17 Go to next message
dr3w2 is currently offline  dr3w2
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So basically I would release the stuff i've written in shaders.dll however don't want to make some of the source publically accessible just because it can be abused, modified to make cheats and other shit. I'd be willing to send it to certain people of course, but the general public would be a no-no

So what would be the best way to get around this ?

Another DLL of my own ? That would require using all the source files from shaders.dll + my own, then modifying shaders.dll to load and call my dll am i correct?


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[Updated on: Tue, 14 April 2009 19:17]

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Re: Question about scripts /source code [message #380365 is a reply to message #380353] Tue, 14 April 2009 19:51 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Your own personal scripts? or ones to make renegade better? if its for that then you can give it to any one in TT Very Happy
Re: Question about scripts /source code [message #380376 is a reply to message #380353] Tue, 14 April 2009 20:39 Go to previous messageGo to next message
Genesis2001
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afaik, you can release a shaders plugin closed source?

Lemme fetch something Saberhawk told me awhile ago...

Quote:

[01:16:59PM] <Zack> Hello
[01:17:08PM] <Saberhawk> Hey
[01:17:44PM] <Zack> What *is* "apbshaders.dll" ?
[01:17:52PM] <Zack> is it an extension to shaders.dll ?
[01:17:54PM] <Saberhawk> shader plugin
[01:17:57PM] <Zack> ah.
[01:18:11PM] <Saberhawk> And it basically rewrites shaders.dll
[01:18:26PM] <Zack> what's the "liscense" on making shader plugins?
[01:18:37PM] <Zack> open source if released?
[01:18:54PM] <Saberhawk> Yeah
[01:19:14PM] <Saberhawk> The example shader plugin iirc isn't GPL licenced though
[01:19:16PM] <Zack> : x
[01:19:22PM] <Zack> : x
{...}
[01:19:40PM] <Saberhawk> Soo if you don't use any code from shaders.dll/scripts.dll/etc you could release a closed source one
{...}
[01:20:00PM] <Zack> ;x
[01:20:09PM] <Saberhawk> Yeah, I rewrote all of shaders.dll for apbshaders.dll
[01:20:14PM] <Zack> ;o
[01:20:32PM] <Saberhawk> And for 4.0, the shader system is based off of apbshaders.dll shader system

[Updated on: Tue, 14 April 2009 20:41]

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Re: Question about scripts /source code [message #380377 is a reply to message #380353] Tue, 14 April 2009 20:47 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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andr3w282 wrote on Tue, 14 April 2009 21:17

So basically I would release the stuff i've written in shaders.dll however don't want to make some of the source publically accessible just because it can be abused, modified to make cheats and other shit. I'd be willing to send it to certain people of course, but the general public would be a no-no

So what would be the best way to get around this ?

Another DLL of my own ? That would require using all the source files from shaders.dll + my own, then modifying shaders.dll to load and call my dll am i correct?

you made a code?? Laughing Laughing Shocked


Re: Question about scripts /source code [message #380410 is a reply to message #380353] Wed, 15 April 2009 03:32 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Be aware that 4.0 no longer supports shader plugins (because they were a major performance hit among other things)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Question about scripts /source code [message #380504 is a reply to message #380410] Wed, 15 April 2009 15:07 Go to previous message
dr3w2 is currently offline  dr3w2
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jonwil wrote on Wed, 15 April 2009 05:32

Be aware that 4.0 no longer supports shader plugins (because they were a major performance hit among other things)


That's why I figure I may as well release what I have because it'll be outdated. let some people enjoy it haha.


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