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Re: spam.. [message #379529 is a reply to message #379518] Fri, 10 April 2009 16:52 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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WTF? How is that even different from overpowered bloom?

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Re: spam.. [message #379532 is a reply to message #379529] Fri, 10 April 2009 17:40 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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nopol10 wrote on Fri, 10 April 2009 18:52

WTF? How is that even different from overpowered bloom?

I like the overpowered bloom, i already did low down the bloom, and i dont have to enable the bloom for every texture like on shaders.sdb
Re: spam.. [message #379533 is a reply to message #379532] Fri, 10 April 2009 17:57 Go to previous messageGo to next message
saberhawk
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madrackz wrote on Fri, 10 April 2009 20:40

nopol10 wrote on Fri, 10 April 2009 18:52

WTF? How is that even different from overpowered bloom?

I like the overpowered bloom, i already did low down the bloom, and i dont have to enable the bloom for every texture like on shaders.sdb



Protip: If you need to "enable" bloom on every texture, then you are doing it wrong. Bloom is a post processing effect, which therefore goes in "sceneshaders.sdb" and it's applied to the results of rendering the scene, sort of like an automated photoshopping of a screenshot of the scene. The framework to do this is already entirely in place in scripts 3.4.4.
Re: spam.. [message #379536 is a reply to message #376342] Fri, 10 April 2009 18:04 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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I dunno how to work with Shaders.SDB. I tryed that before to get the bloom work, but the screen only turend blurry, on Scrins pictures you see only some textures are blurry
Re: spam.. [message #379538 is a reply to message #379536] Fri, 10 April 2009 18:10 Go to previous message
saberhawk
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madrackz wrote on Fri, 10 April 2009 21:04

I dunno how to work with Shaders.SDB. I tryed that before to get the bloom work, but the screen only turend blurry, on Scrins pictures you see only some textures are blurry


The reason for that is that you just applied the "bloom" shader directly. Bloom is a compound effect requiring a downscale, a low-pass filter, the bloom filters (both V and H), another set of those filters for higher quality, an upscale, and then an additive blend to the original scene.
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