I'm trying to make a build up thing using timers and Set_Position but whenever I use it, it doesn't move at all... but the timer part works it's just not moving the conyard at all. Does Set_Position only work on players?
void NodCYTimer::Timer_Expired(GameObject *obj, int number) {
	Vector3 position;
	position = Commands->Get_Position(obj);
		if (number == 1){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 2){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 3){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 4){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 5){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 6){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 7){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 8){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 9){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 10){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 11){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
		}
		if (number == 12){
			position.Z += 1.0f;
			Commands->Set_Position(obj,position);
			Console_Input("snda m00bgwf_dsgn0004i1evag_snd.wav");
		}
}[Updated on: Thu, 02 April 2009 00:38]
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