Multiple Buildings [message #378199] |
Tue, 31 March 2009 17:57 |
Gamer9013
Messages: 8 Registered: March 2009
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Alright, I'm working on this project that I think everyone will like.
But, to do it, I am going to need to make multiples of a few buildings.
I'm wondering how I can actually do that, because in Gmax, when I make multiples of a building, I have to rename all of them. I'm still scared, though, that it won't work. The reason I think that it won't is because of buildings like the construction yard. The hook is separate, but it's read as a part of the Con yard.
I'm almost certain that if I do something like that (IE: with tiberium refineries) it will do damage to both buildings at once, reading it as one tiberium refinery.
Does anyone have advice that would prevent that from happening? If it even happens at all?
Sorry if this is a nub question, I've never actually had to deal with a situation like this before.
Oh, and it's just going to be a downloadable map.
I am nothing. Nothing is perfect. Therefore, I am perfect.
[Updated on: Tue, 31 March 2009 17:58] Report message to a moderator
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Re: Multiple Buildings [message #378303 is a reply to message #378292] |
Wed, 01 April 2009 10:57 |
Gamer9013
Messages: 8 Registered: March 2009
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renalpha wrote on Wed, 01 April 2009 06:34 | if you dont really know how to do this, dont waste your time doing this.
The thing you have to do is rename every single mesh of the duplicate, then tell the controller that the mesh has this new name.
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I'm trying to learn how though. Trying to be unique. Pretty big project for the first map that I'm actually planning to finish. =X Thanks for the info though.
Thats interesting, do you know if they were linked together in-game? Seems that the exterior textures have the same prefix. (IE: Identical pieces named mgagd^021 and mgagd^011)
I am nothing. Nothing is perfect. Therefore, I am perfect.
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