Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Multiple Buildings
Multiple Buildings [message #378199] Tue, 31 March 2009 17:57 Go to next message
Gamer9013 is currently offline  Gamer9013
Messages: 8
Registered: March 2009
Karma: 0
Recruit
Alright, I'm working on this project that I think everyone will like.

But, to do it, I am going to need to make multiples of a few buildings.

I'm wondering how I can actually do that, because in Gmax, when I make multiples of a building, I have to rename all of them. I'm still scared, though, that it won't work. The reason I think that it won't is because of buildings like the construction yard. The hook is separate, but it's read as a part of the Con yard.

I'm almost certain that if I do something like that (IE: with tiberium refineries) it will do damage to both buildings at once, reading it as one tiberium refinery.

Does anyone have advice that would prevent that from happening? If it even happens at all?

Sorry if this is a nub question, I've never actually had to deal with a situation like this before.

Oh, and it's just going to be a downloadable map.


I am nothing. Nothing is perfect. Therefore, I am perfect.

[Updated on: Tue, 31 March 2009 17:58]

Report message to a moderator

Re: Multiple Buildings [message #378252 is a reply to message #378199] Wed, 01 April 2009 03:34 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
if you dont really know how to do this, dont waste your time doing this.

The thing you have to do is rename every single mesh of the duplicate, then tell the controller that the mesh has this new name.


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Multiple Buildings [message #378292 is a reply to message #378199] Wed, 01 April 2009 09:31 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Look how deathlink made duplicate buildings.

http://deathlink.ut-ccr.de/buildings/DoubleBuildings.zip


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Multiple Buildings [message #378303 is a reply to message #378292] Wed, 01 April 2009 10:57 Go to previous messageGo to next message
Gamer9013 is currently offline  Gamer9013
Messages: 8
Registered: March 2009
Karma: 0
Recruit
renalpha wrote on Wed, 01 April 2009 06:34

if you dont really know how to do this, dont waste your time doing this.

The thing you have to do is rename every single mesh of the duplicate, then tell the controller that the mesh has this new name.


I'm trying to learn how though. Trying to be unique. Pretty big project for the first map that I'm actually planning to finish. =X Thanks for the info though.

Gen_Blacky wrote on Wed, 01 April 2009 12:31

Look how deathlink made duplicate buildings.

http://deathlink.ut-ccr.de/buildings/DoubleBuildings.zip


Thats interesting, do you know if they were linked together in-game? Seems that the exterior textures have the same prefix. (IE: Identical pieces named mgagd^021 and mgagd^011)


I am nothing. Nothing is perfect. Therefore, I am perfect.
Re: Multiple Buildings [message #378339 is a reply to message #378199] Wed, 01 April 2009 13:59 Go to previous message
cnc95fan is currently offline  cnc95fan
Messages: 1261
Registered: July 2007
Karma: 0
General (1 Star)
I did multiple controllers with a WF before. It works apart from the building of vehciles.
Previous Topic: Max 2008 Error Help
Next Topic: Vehicle Shine?
Goto Forum:
  


Current Time: Sat Dec 28 04:19:55 MST 2024

Total time taken to generate the page: 0.01457 seconds