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mip maps [message #376804] Thu, 19 March 2009 15:12 Go to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
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Colonel

maybe its not the right forum
but i experimented a little with mip maps and have now this one can you say me if you like it
and the white looks like a reflection
  • Attachment: mip maps.JPG
    (Size: 124.31KB, Downloaded 120 times)


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: mip maps [message #376823 is a reply to message #376804] Thu, 19 March 2009 18:06 Go to previous messageGo to next message
MGamer is currently offline  MGamer
Messages: 412
Registered: January 2008
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Commander
i may sound ignorant but whats a mip map?

rawr.....
Re: mip maps [message #376824 is a reply to message #376804] Thu, 19 March 2009 18:08 Go to previous message
Craziac is currently offline  Craziac
Messages: 157
Registered: September 2007
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Recruit
Essentially low-res (or low-intensity) reproductions of images to improve performance.

Ugh, Wikipedia owns me again: "In 3D computer graphics texture filtering, MIP maps (also mipmaps) are pre-calculated, optimized collections of images that accompany a main texture, intended to increase rendering speed and reduce aliasing artifacts."


http://demonshall.net/Stewie/images/OblivStewieSig.jpg

[Updated on: Thu, 19 March 2009 18:08]

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