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Blue Heck spawning glitch [message #376625] Wed, 18 March 2009 03:38 Go to next message
F1AScroll is currently offline  F1AScroll
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I tried my 3DS install with the w3d plugin for 3DS Max 8. Amazingly, my custom terrain worked in LevelEdit. However, it didn't work in game. It didn't crash, it just failed to spawn my characters anywhere except blue heck. I tried making temps, using them, and exporting a .pkg, and that worked. Then I changed the model to the latest (test777, IIRC) and did the same exact thing. It blue heck spawned me again. Can anyone explain why? Files included.

Also, whenever it did work, my Hand of Nod wasn't showing as such. Was that because I didn't have "projectile" marked in the .max file? Do "add"ed or "temp"ed buildings work in multiplayer?

Thanks in advance.

P.S. Does anyone have a utility to convert .gmax files into .max files?
  • Attachment: objects.zip
    (Size: 538.79KB, Downloaded 71 times)
  • Attachment: temps20.ddb
    (Size: 1.85KB, Downloaded 105 times)
  • Attachment: conv10.cdb
    (Size: 788.48KB, Downloaded 136 times)
  • Attachment: CO_TestLevel.lvl
    (Size: 5.39KB, Downloaded 75 times)
  • Attachment: test2.max
    (Size: 190.00KB, Downloaded 62 times)


Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
Re: Blue Heck spawning glitch [message #376643 is a reply to message #376625] Wed, 18 March 2009 08:47 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Blue Heck? Lol, first time I've heard that one.

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Re: Blue Heck spawning glitch [message #376647 is a reply to message #376625] Wed, 18 March 2009 09:42 Go to previous messageGo to next message
Spyder
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I don't really get what he wants to tell us Dont Get It
Re: Blue Heck spawning glitch [message #376687 is a reply to message #376625] Wed, 18 March 2009 15:26 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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When you export the map as a .mix and you load the map the player just falls and there is no map is that what you are talking about.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 18 March 2009 15:26]

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Re: Blue Heck spawning glitch [message #376688 is a reply to message #376625] Wed, 18 March 2009 15:37 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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If that is what he means than he should recheck that he saved to W3D to his Mod/Map Package folder Big Ups

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Blue Heck spawning glitch [message #376746 is a reply to message #376625] Thu, 19 March 2009 08:14 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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No, I don't know how to convert gmax to max.

However, if your map isn't appearing and you just keep falling when you spawn, then there is probably a name problem with your map.

Make sure that the name of your map is formatted like this: C&C_YOURMAP.mix

You need to have the "C&C_" in front or else you are going to get the problem you are having.
Re: Blue Heck spawning glitch [message #376825 is a reply to message #376625] Thu, 19 March 2009 18:20 Go to previous messageGo to next message
F1AScroll is currently offline  F1AScroll
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Thanks. I was just renaming the .mix to "C&C_CO_tdgdi1n2.mix" before, and now I renamed the .lvl and exported and it worked. You're the greatest.

Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
Re: Blue Heck spawning glitch [message #376827 is a reply to message #376625] Thu, 19 March 2009 18:32 Go to previous messageGo to next message
Genesis2001
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If you mean exporting from JFW's Leveledit to MIX, it doesn't work. Just export as PKG and put "C&C_YOURMAP.mix" (quotes included) in the file-save dialog. Wink
Re: Blue Heck spawning glitch [message #376838 is a reply to message #376625] Fri, 20 March 2009 01:57 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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*not really related: Why does export to MIX don't work :S
I did that on Tiberium Redux and afaik it worked as it should Huh


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Blue Heck spawning glitch [message #376858 is a reply to message #376838] Fri, 20 March 2009 08:28 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Go into the data folder, if you map has a *map name*.thu file in there, delete it and try running your map again.

Re: Blue Heck spawning glitch [message #377157 is a reply to message #376625] Sun, 22 March 2009 09:35 Go to previous message
F1AScroll is currently offline  F1AScroll
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Thanks. By-the-way, I named the .lvl file C&C_CO_tdgdi1n2.lvl and used save as mix to save it as C&C_CO_tdgdi1n2.mix, and it works in LAN and MP Practice, but not in SP. Haven't tried online. Thanks.

Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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