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Plugin : Programmically enabling or disabling commands [message #376573] Tue, 17 March 2009 13:15 Go to next message
Zuess is currently offline  Zuess
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Registered: August 2004
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I want to be able to enable or disable chat commands that are created by ChatCommandRegistrant.


The way I was thinking about it is this way
class PluginCommands : public ChatCommandClass 
{
	void Triggered(int ID,const TokenClass &Text,int ChatType) 
	{
           if(!commandenabled{return;}  /// here is what I added

        }
}



The problem is, the command will still be loaded, which wastes memory.
It might just be me being anal because I have been programming limited memory in microcontrollers, and may not make a difference.
But is there a way to keep the complete class from loading.

[Updated on: Tue, 17 March 2009 13:16]

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Re: Plugin : Programmically enabling or disabling commands [message #376575 is a reply to message #376573] Tue, 17 March 2009 13:32 Go to previous messageGo to next message
Sir Kane
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No, there is not.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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Re: Plugin : Programmically enabling or disabling commands [message #376577 is a reply to message #376573] Tue, 17 March 2009 13:59 Go to previous messageGo to next message
Zuess is currently offline  Zuess
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kk thank you.
Re: Plugin : Programmically enabling or disabling commands [message #376578 is a reply to message #376573] Tue, 17 March 2009 14:03 Go to previous message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
You can enabling/disabling Commands by another way using selfmade Scripts and Customs
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