Re: Any way? [message #376470 is a reply to message #376310] |
Mon, 16 March 2009 13:14 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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TBH this can be done.. would be a pain in the ass to actually make the configurations for multiple huds but to be able to swap between them can easily be done.
I was tempted to do two different things on the hud also...
Keypress to toggle versiosn of hud, one with the health, ammo, weapon etc, then another with game informnation + map overlay
Was also thinking about making two huds,a GDI and a NOD themed so when the map starts it changes your hud theme
I never really got around to trying either of those.
*ps*
It would be a huge problem if i were to release my simple key toggle class because it would open a few doors to people using it for other things ( just as an example, a pthack ). Its not a difficult class at all, but it still allows any random noob to use it for other things. I wrote the class to work in an on/off state. for example
Keyclass mykey;
mykey.setkey( *something * );
if (mykey.ison()) doshit();
Thats mainly the real issue and problem with the hud stuff. When releasing something you must include the source, because otherwise I would release the map overlay but that as well opens doors for radarhacks and a few other things.
n00bstories Server Administrator
[Updated on: Mon, 16 March 2009 13:17] Report message to a moderator
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