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Skin that weapon =< [message #375447] Sun, 08 March 2009 11:23 Go to next message
Altzan is currently offline  Altzan
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I used an existing Quake2 Blaster Model (with skin) for a weapon replacement (pistol). In Gmax I used 'm' and chose the skin (blaster.bmp) and applied it to the new pistol mesh, and it fit perfectly. I put the W3D's and skin into Data, but... the skin doesn't show. I tried converting the bmp to a .dds (DXT1) but I couldn't apply it in Gmax.

Can anyone help me get this skinned? Huh

index.php?t=getfile&id=9719&private=0
  • Attachment: untitled.JPG
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Sun, 08 March 2009 11:23]

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Re: Skin that weapon =< [message #375450 is a reply to message #375447] Sun, 08 March 2009 11:35 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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try convert the texture to .TGA

http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: Skin that weapon =< [message #375452 is a reply to message #375447] Sun, 08 March 2009 11:36 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Try Renegade's name for the texture file, which I'm pretty sure is just pistol.dds, for starts.

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Re: Skin that weapon =< [message #375454 is a reply to message #375447] Sun, 08 March 2009 11:45 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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hehe, i found the q2 pistol some time ago too, wanted to convert it, but once i aplied the texture, saw that it was too ugly Huh
Re: Skin that weapon =< [message #375458 is a reply to message #375447] Sun, 08 March 2009 12:01 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Must have the texture as .dds or .tga format otherwise it won't work Sad

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Re: Skin that weapon =< [message #375459 is a reply to message #375447] Sun, 08 March 2009 12:08 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I imported, reapplied the texture that was a .tga, and retried. Same result. Dont Get It

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Skin that weapon =< [message #375464 is a reply to message #375447] Sun, 08 March 2009 12:24 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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could you upload the gmax scene + tga for it? maybe i can see what the problem is

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Re: Skin that weapon =< [message #375465 is a reply to message #375447] Sun, 08 March 2009 12:30 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I'll have to re-import into gmax first, meaning the bones will have to have "Export Geometry" unchecked again.

Here, and thanks for looking at it Satisfied
  • Attachment: NewZip.zip
    (Size: 44.75KB, Downloaded 47 times)


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Skin that weapon =< [message #375469 is a reply to message #375447] Sun, 08 March 2009 12:49 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Do it work now? when not then i will Unwrap it
Re: Skin that weapon =< [message #375471 is a reply to message #375469] Sun, 08 March 2009 12:52 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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madrackz wrote on Sun, 08 March 2009 13:49

Do it work now? when not then i will Unwrap it


When I applied it in Gmax, it looked fine, but after export it looked like the screenshot in my first post.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Skin that weapon =< [message #375487 is a reply to message #375447] Sun, 08 March 2009 14:50 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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There was no material applied to the weapon Thumbs Up

http://img22.imageshack.us/img22/6820/weeeeeb.jpg
  • Attachment: Blaster.zip
    (Size: 78.89KB, Downloaded 76 times)


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 08 March 2009 14:53]

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Re: Skin that weapon =< [message #375494 is a reply to message #375447] Sun, 08 March 2009 16:02 Go to previous messageGo to next message
DeathC200 is currently offline  DeathC200
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he got it working now it totally looks kick ass Very Happy
Re: Skin that weapon =< [message #375500 is a reply to message #375447] Sun, 08 March 2009 16:28 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Thanks, man!

Ok, can you tell me in a litle more detail what I did wrong, so I won't do it again? "No material applied to the weapon"?
Thanks again, I appreciate it a lot Rocked Over

EDIT: I tried it ingame, and it's still not showing a skin for me. What the heck is going on Huh


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Sun, 08 March 2009 16:32]

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Re: Skin that weapon =< [message #375506 is a reply to message #375447] Sun, 08 March 2009 17:14 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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did you put the texture in your data folder lol, there was no texture applied to the gun all i did was apply the texture and make a few bone corrections.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Skin that weapon =< [message #375508 is a reply to message #375447] Sun, 08 March 2009 17:22 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I put every file (minus the gmax files) into my data folder.
And of course there wasn't a texture applied, I had to re-import the w3d which strips the skin from it.
I'm really confused...


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Sun, 08 March 2009 17:25]

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Re: Skin that weapon =< [message #375512 is a reply to message #375447] Sun, 08 March 2009 19:30 Go to previous message
Altzan is currently offline  Altzan
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Texturing is my only problem.
This proves it, seeing as how it doesn't use a skin and it works fine.
I'll try making another soon that involves a skin and see if I keep getting the same problem.

index.php?t=getfile&id=9724&private=0
  • Attachment: untitled.JPG
    (Size: 81.49KB, Downloaded 230 times)


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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