Skin that weapon =< [message #375447] |
Sun, 08 March 2009 11:23 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I used an existing Quake2 Blaster Model (with skin) for a weapon replacement (pistol). In Gmax I used 'm' and chose the skin (blaster.bmp) and applied it to the new pistol mesh, and it fit perfectly. I put the W3D's and skin into Data, but... the skin doesn't show. I tried converting the bmp to a .dds (DXT1) but I couldn't apply it in Gmax.
Can anyone help me get this skinned?
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Attachment: untitled.JPG
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Sun, 08 March 2009 11:23] Report message to a moderator
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Re: Skin that weapon =< [message #375471 is a reply to message #375469] |
Sun, 08 March 2009 12:52 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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madrackz wrote on Sun, 08 March 2009 13:49 | Do it work now? when not then i will Unwrap it
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When I applied it in Gmax, it looked fine, but after export it looked like the screenshot in my first post.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Skin that weapon =< [message #375500 is a reply to message #375447] |
Sun, 08 March 2009 16:28 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Thanks, man!
Ok, can you tell me in a litle more detail what I did wrong, so I won't do it again? "No material applied to the weapon"?
Thanks again, I appreciate it a lot
EDIT: I tried it ingame, and it's still not showing a skin for me. What the heck is going on
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Sun, 08 March 2009 16:32] Report message to a moderator
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Re: Skin that weapon =< [message #375508 is a reply to message #375447] |
Sun, 08 March 2009 17:22 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I put every file (minus the gmax files) into my data folder.
And of course there wasn't a texture applied, I had to re-import the w3d which strips the skin from it.
I'm really confused...
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Sun, 08 March 2009 17:25] Report message to a moderator
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