Skin that weapon =< [message #375447] |
Sun, 08 March 2009 11:23 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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I used an existing Quake2 Blaster Model (with skin) for a weapon replacement (pistol). In Gmax I used 'm' and chose the skin (blaster.bmp) and applied it to the new pistol mesh, and it fit perfectly. I put the W3D's and skin into Data, but... the skin doesn't show. I tried converting the bmp to a .dds (DXT1) but I couldn't apply it in Gmax.
Can anyone help me get this skinned?
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Sun, 08 March 2009 11:23] Report message to a moderator
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