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Nuke [message #374742] Wed, 04 March 2009 06:09 Go to next message
ErroR is currently offline  ErroR
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How do i replace the nuke? i don't understand.. i made the animation and replaced nuke_missle.w3d but ingame it's the same. even xg_<nukesomething>.w3d shows my nuke..
Re: Nuke [message #374750 is a reply to message #374742] Wed, 04 March 2009 07:33 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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ErroR wrote on Wed, 04 March 2009 06:09

How do i replace the nuke? i don't understand.. i made the animation and replaced nuke_missle.w3d but ingame it's the same. even xg_<nukesomething>.w3d shows my nuke..

When it comes to replacing the nuke you have to make sure that your not just replacing the nuke down animation. If its not showing ANY nuke then you probably need to make sure your nuke has the same bones as the original, as I'm pretty sure that the original nuke has a separate animation, and if not I'd have to look into this more my self.


Re: Nuke [message #374860 is a reply to message #374750] Wed, 04 March 2009 15:34 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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the nuke explosion consists of the exlosion itself, the pre-cinematic-animation and the post-cinematic animation.

Just follow in Leveledit the logical sequence from the purchase of the beacon to the explosion itself over all the steps to understand the way it works.

[Updated on: Wed, 04 March 2009 15:36]

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Re: Nuke [message #374861 is a reply to message #374860] Wed, 04 March 2009 15:36 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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rrutk wrote on Wed, 04 March 2009 15:34

the nuke explosion consists of the exlosion itself, the pre-cinematic-animation and the post-cinematic animation.

*facepalms and gets a pic to upload*


Re: Nuke [message #374862 is a reply to message #374742] Wed, 04 March 2009 15:37 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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well, i didn't mean explosion, i mean the actual falling rocket
Re: Nuke [message #374863 is a reply to message #374861] Wed, 04 March 2009 15:37 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Jerad Gray wrote on Wed, 04 March 2009 16:36

rrutk wrote on Wed, 04 March 2009 15:34

the nuke explosion consists of the exlosion itself, the pre-cinematic-animation and the post-cinematic animation.

*facepalms and gets a pic to upload*


sorry, dont understand this.

[Updated on: Wed, 04 March 2009 15:38]

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Re: Nuke [message #374864 is a reply to message #374862] Wed, 04 March 2009 15:39 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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ErroR wrote on Wed, 04 March 2009 16:37

well, i didn't mean explosion, i mean the actual falling rocket


not sure, but I guess, it's a boned cinematic animation, may be the pre-cinematic.
so jerad is right about the bone names.

[Updated on: Wed, 04 March 2009 15:40]

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Re: Nuke [message #374867 is a reply to message #374864] Wed, 04 March 2009 15:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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index.php?t=getfile&id=9677&private=0
There we go, no more confusion Thumbs Up
  • Attachment: nuke.png
    (Size: 60.56KB, Downloaded 213 times)


Re: Nuke [message #374869 is a reply to message #374742] Wed, 04 March 2009 15:58 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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yay i replaced xg_nuke_missle.w3d and it works! thanks Jerad In Love
Re: Nuke [message #374875 is a reply to message #374869] Wed, 04 March 2009 16:52 Go to previous message
Jerad2142 is currently offline  Jerad2142
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ErroR wrote on Wed, 04 March 2009 15:58

yay i replaced xg_nuke_missle.w3d and it works! thanks Jerad In Love

Good to hear Thumbs Up


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