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emitters again [message #373934] Sat, 28 February 2009 09:24 Go to next message
JsxKeule is currently offline  JsxKeule
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Colonel

i made a emitter in w3dviewer
but how i can add them to game


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #373935 is a reply to message #373934] Sat, 28 February 2009 09:36 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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depends of what you want to add it to. If it's an emmiter (like flame, chem) then simply rename it, if it's a bullet or roket say.
Re: emitters again [message #373936 is a reply to message #373934] Sat, 28 February 2009 09:39 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

it shuold be fire of the nuke rocket

http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #373940 is a reply to message #373934] Sat, 28 February 2009 09:54 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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try replacing xg_nuke_cloud.w3d and xg_nukecloud_02.w3d like this:
index.php?t=getfile&id=9596&private=0
  • Attachment: Howto.bmp
    (Size: 487.55KB, Downloaded 343 times)
Re: emitters again [message #373943 is a reply to message #373934] Sat, 28 February 2009 10:13 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

how i can rename the box
and what i must write when the emitter name is:
nuke_emitter.dat


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #373955 is a reply to message #373934] Sat, 28 February 2009 11:31 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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simply rename the box by replacing the text on the right 'box01'
change that to your emitter name.

So in your case replace 'box01' for nuke_emitter.dat? i think it should be nuke_emitter.w3d tho Razz


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Re: emitters again [message #373956 is a reply to message #373934] Sat, 28 February 2009 11:39 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

and you are sure that i must save it with the name
xg_nuke_cloud.w3d or xg_nukecloud_02.w3d


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #373963 is a reply to message #373934] Sat, 28 February 2009 12:08 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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that's right.. why dont you try before you ask?

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Re: emitters again [message #373969 is a reply to message #373934] Sat, 28 February 2009 12:49 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

i have tried but it wont work
thats the reason because i ask


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #373970 is a reply to message #373934] Sat, 28 February 2009 12:56 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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so if you made myemitter.w3d the aggregate attached to the box would be named myemitter.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: emitters again [message #373971 is a reply to message #373934] Sat, 28 February 2009 13:06 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

is there a special way to safe the emitter as a w3d file
because i just can safe them as a dat file when i safe them with the file tab adn then safe settings


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #373972 is a reply to message #373934] Sat, 28 February 2009 13:08 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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wtf is with the dat file?

in w3dviewer choose export then emitter..


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Re: emitters again [message #373979 is a reply to message #373934] Sat, 28 February 2009 14:07 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

why the fuck it wont work
i tell you how i doin:
i edit emitter and save as a w3d file in my skin folder with the name:nuke_emitter.w3d

then i make a box in renx with 0,1 every lentgh call it "nuke_emitter.w3d" and make it in w3d settings to aggregate

then i export it to my skin folder as a hirachiery model and save it under the name xg_nukecloud_02.w3d

then i copy the emitter and the emitter box in my renegade/data folder

and it wont work wtf i make wrong


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #373984 is a reply to message #373934] Sat, 28 February 2009 14:32 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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try renaming the emmiter to e_blalblalbal.w3d might help.. if it starts with e_
Re: emitters again [message #374186 is a reply to message #373934] Sun, 01 March 2009 13:51 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

ok i tried to make new missles and i have a little success
i know that i have the right file because the missles are now invisble
i think there is another way to save it
can some1 give a pic like the first one how to save missles


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #374339 is a reply to message #373934] Mon, 02 March 2009 03:52 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

come on any1 must know how to make rockets

http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #374340 is a reply to message #373934] Mon, 02 March 2009 03:54 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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my message didn't go thew.. i see. post the emmiter so i can have a look
Re: emitters again [message #374345 is a reply to message #373934] Mon, 02 March 2009 04:14 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

first is the emitter
second is my rocket


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #374346 is a reply to message #373934] Mon, 02 March 2009 04:18 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
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Recruit

Eh, both are emitters, where is the rocket model o.O ??
Re: emitters again [message #374347 is a reply to message #373934] Mon, 02 March 2009 04:26 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

why are both emitters
the first is the emitter amde in w3d viewer
the second is my finish rocket

but now it works i forgot to copy emitter to data folder
but it is very small
  • Attachment: rocket.JPG
    (Size: 119.27KB, Downloaded 110 times)


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #374348 is a reply to message #373934] Mon, 02 March 2009 04:41 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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attach the texture please
and to clarify, u want this for nuke?

[Updated on: Mon, 02 March 2009 04:42]

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Re: emitters again [message #374350 is a reply to message #373934] Mon, 02 March 2009 04:52 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

yes i want this for nuke and the only reason can be the name why it wont work
because my rockets work
i made it very big not the best but my first Wink
  • Attachment: rocket.JPG
    (Size: 110.03KB, Downloaded 97 times)


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #374351 is a reply to message #373934] Mon, 02 March 2009 04:54 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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give the texture (blue smoke)
Re: emitters again [message #374352 is a reply to message #373934] Mon, 02 March 2009 04:58 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

do you want the texture for yourself or for the nuke?

http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: emitters again [message #374353 is a reply to message #373934] Mon, 02 March 2009 04:59 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
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the emmiter needs the texture
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