Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Successful weapon export
Successful weapon export [message #373400] Tue, 24 February 2009 19:18 Go to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
I imported the Personal Ioncannon into gmax, and fixed its texture job.

Someone else (blacky) did the same, using a different importer.

Blacky's export succeeds, and works well ingame, mine fails and acts crazy ingame. I fail to find any difference in the gmax files.

A skilled person who does find the difference, and knows what's wrong with my model, wins 1 free internets.

Blacky used http://www.renhelp.net/downloads/W3DImporter.zip
I used http://www.renhelp.net/downloads/W3DImporter2.zip

Thanks.

edit: now with actual files to compare

[Updated on: Tue, 24 February 2009 19:20]

Report message to a moderator

Re: Successful weapon export [message #373413 is a reply to message #373400] Tue, 24 February 2009 21:27 Go to previous messageGo to next message
TankArmy5 is currently offline  TankArmy5
Messages: 27
Registered: November 2008
Karma: 0
Recruit
SS?
Re: Successful weapon export [message #373418 is a reply to message #373400] Tue, 24 February 2009 22:10 Go to previous messageGo to next message
nuker7738 is currently offline  nuker7738
Messages: 26
Registered: February 2009
Karma: 0
Recruit
why don't you try using the same importer blacky used, apply the same texturing you applied with the other model, and see if there is a difference then?
Re: Successful weapon export [message #373422 is a reply to message #373418] Tue, 24 February 2009 22:27 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
nuker7738 wrote on Tue, 24 February 2009 23:10

why don't you try using the same importer blacky used, apply the same texturing you applied with the other model, and see if there is a difference then?



that's what i said


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Successful weapon export [message #373470 is a reply to message #373400] Wed, 25 February 2009 07:00 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
Yeah, that's what I'm going to do. But since I already started importing 6 other weapons, I didn't feel like doing them all over if there was an easy fix.
Re: Successful weapon export [message #373472 is a reply to message #373400] Wed, 25 February 2009 07:06 Go to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Did you export it using the correct type and linking to the correct skeletons? I am at work at the moment, but IIRC weapons are always exported with a dummy model containing a single bone as the skeleton, so the engine knows how to orient it when attaching it to the first person hand models.

Also ensure that the correct W3D export settings for mesh and bone objects are selected, at least one of the importers I have used before tends to screw them up or completely ignore them.


http://steamsignature.com/card/1/76561197975867233.png
Previous Topic: help
Next Topic: Star Dust Advanced Guard Tower Is Under attack !!!
Goto Forum:
  


Current Time: Thu Nov 28 00:28:52 MST 2024

Total time taken to generate the page: 0.00800 seconds