Home » Renegade Discussions » Mod Forum » Cinematics (Create_Explosion)
Cinematics (Create_Explosion) [message #372591] |
Wed, 18 February 2009 19:07 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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ATM I'm making the cinematics for my airstrike.
Found at jonwills cinematic guide:
"Create_Explosion (creates an explosion at a bone). Parameters:
Explosion preset to create.
Slot number for the bone object.
Bone to create it at."
Possible, that Create_Explosion" doesnt work???
because, nothing happens, only the plane is following his waypath (i want to have a real explosion created at the place, where the airstrike calling beacon is):
;************************* NOD Airstrike ************************
; This is the NOD Airstrike with su8l1.w3d
;
;******************************************************************************* ********
; ****************************** Aircraft
-0 Create_Real_Object, 7, "CnC_Nod_Aircraft_Beta"
-0 Attach_Script, 7, "M01_Flyover_Generic_Script_JDG", "FUSELAGE"
; ****************************** Path
-0 Create_Object, 8, "airstrike"
-0 Play_Animation, 8, "airstrike.airstrike", 0
-0 Attach_To_Bone, 7, 8, "PLANE"
; ****************************** Explosion
-450 Create_Explosion, 8, "Explosion_Gunboat_Rocket", "Expl01"
-460 Create_Explosion, 8, "Explosion_Gunboat_Rocket", "Expl02"
-470 Create_Explosion, 8, "Explosion_Gunboat_Rocket", "Expl03"
-480 Create_Explosion, 8, "Explosion_NukeBeacon", "Expl00"
-490 Create_Explosion, 8, "Explosion_Gunboat_Rocket", "Expl04"
-500 Create_Explosion, 8, "Explosion_Gunboat_Rocket", "Expl05"
-510 Create_Explosion, 8, "Explosion_Gunboat_Rocket", "Expl06"
-1000 Destroy_Object, 7
-1000 Destroy_Object, 8
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Re: Cinematics (Create_Explosion) [message #372617 is a reply to message #372591] |
Thu, 19 February 2009 06:01 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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or would this be better? but i still got no explosions.
gmax file attached.´
concerning the timeframe...is it detinated by the length of the main animation? mad it 400 frames. or is it independend? if so, how to determine the timecode/length?
PS: if I use e.g. a vehicle preset instead of the explosions, then it works.
PPS: some1 knows a script to make a vehicle fire its weapons?
base-Defence-scripts seem not to work, if i attach them to the preset in LE.
;************************* NOD Airstrike ************************
; This is the NOD Airstrike with su8l1.w3d
;
;******************************************************************************* ********
; ****************************** Aircraft
-0 Create_Real_Object, 7, "CnC_Nod_Aircraft_Beta"
-0 Attach_Script, 7, "M01_Flyover_Generic_Script_JDG", "FUSELAGE"
; ****************************** Path
-0 Create_Object, 8, "airstrike"
-0 Play_Animation, 8, "airstrike.airstrike", 0
-0 Attach_To_Bone, 7, 8, "PLANE"
; ****************************** Explosion
-205 Create_Real_Object, 9, "Explosion_Airstrike_Sub", 8, "EXPL01"
-205 Attach_To_Bone, 9, 8, "EXPL01"
-210 Create_Real_Object, 10, "Explosion_Airstrike_Sub", 8, "EXPL02"
-210 Attach_To_Bone, 10, 8, "EXPL02"
-215 Create_Real_Object, 11, "Explosion_Airstrike_Sub", 8, "EXPL03"
-215 Attach_To_Bone, 11, 8, "EXPL03"
-220 Create_Real_Object, 12, "Explosion_Airstrike_Main", 8, "EXPL00"
-220 Attach_To_Bone, 12, 8, "EXPL00"
-225 Create_Real_Object, 13, "Explosion_Airstrike_Sub", 8, "EXPL04"
-225 Attach_To_Bone, 13, 8, "EXPL04"
-230 Create_Real_Object, 14, "Explosion_Airstrike_Sub", 8, "EXPL05"
-230 Attach_To_Bone, 14, 8, "EXPL05"
-235 Create_Real_Object, 15, "Explosion_Airstrike_Sub", 8, "EXPL06"
-235 Attach_To_Bone, 15, 8, "EXPL06"
-400 Destroy_Object, 7
-400 Destroy_Object, 8
-400 Destroy_Object, 9
-400 Destroy_Object, 10
-400 Destroy_Object, 11
-400 Destroy_Object, 12
-400 Destroy_Object, 13
-400 Destroy_Object, 14
-400 Destroy_Object, 15
[Updated on: Thu, 19 February 2009 06:27] Report message to a moderator
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