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Re: Timer_Expired [message #371969 is a reply to message #371965] Fri, 13 February 2009 12:00 Go to previous messageGo to previous message
Genesis2001
Messages: 1397
Registered: August 2006
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General (1 Star)
Omar007 wrote on Fri, 13 February 2009 11:48

Seems to be a very good option Big Ups

Only one thing... (kinda stupid xD) What do i call to receive the custom??



in the class defintion, add:

void Custom(GameObject *o, int msg, int param, GameObject *s);


where,

GameObject *o -> the game object that the script is attached to.
GameObject *s -> the game object that sent the custom
int msg -> the message that was sent
int param -> the parameter that was sent with 'msg'
 
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