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LE crash...urgent [message #371078] Sun, 08 February 2009 06:08 Go to next message
rrutk is currently offline  rrutk
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Registered: June 2007
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Colonel
...want to complete version 0.31b with bugfixes and forgotten beacons Wink

made purchase terminals for the beacons in renx.
set them up in LE.

I make the preset. but as soon as I click it with the mouse to positionize it, LE crashes. before it gaves something like "dynobj != null" ????

had the same problem after setting up a absolute simple object (a little red ball) -> crash.

dont know why Sad

[Updated on: Sun, 08 February 2009 06:11]

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Re: LE crash...urgent [message #371080 is a reply to message #371078] Sun, 08 February 2009 07:10 Go to previous messageGo to next message
Genesis2001
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Were you attaching any scripts to the objects? If so, did you fill in all parameters even if they're dummy for now? Other than that, /me pokes dp88 and/or Wilo for this question. Razz
Re: LE crash...urgent [message #371179 is a reply to message #371080] Sun, 08 February 2009 17:07 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Registered: June 2007
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Colonel
no, no scripts at all.
Re: LE crash...urgent [message #371255 is a reply to message #371078] Mon, 09 February 2009 11:15 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
What type of W3D settings did you use on the object? Did you remember to give it collision detection of some sort?
Re: LE crash...urgent [message #371265 is a reply to message #371078] Mon, 09 February 2009 12:34 Go to previous message
saberhawk
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rrutk wrote on Sun, 08 February 2009 08:08

...want to complete version 0.31b with bugfixes and forgotten beacons Wink

made purchase terminals for the beacons in renx.
set them up in LE.

I make the preset. but as soon as I click it with the mouse to positionize it, LE crashes. before it gaves something like "dynobj != null" ????

had the same problem after setting up a absolute simple object (a little red ball) -> crash.

dont know why Sad




Bad physics type for that type of object. Try DecorationPhys
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