PKG + FDS [message #370697] |
Thu, 05 February 2009 20:05 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Yes, I've searched the forum before I did this.
Renegade Free Dedicated Server v1.037 BH-838 01/23/2003 - 10:59:26
Console mode active
File svrcfg_cnc.ini - Error:
Map file 'Virtual-Westwood-Museum-Mod' not found
Error - server settings file 'svrcfg_cnc.ini' contains errors - aborting
** Press any key to continue **
svrcfg_cnc.iniQuote: | ;
; This file contains the default gameplay settings.
;
; Most of the settings below can be changed while the game is in progress and
; the changed settings will take effect the next time the map cycles.
;
[Settings]
ConfigName=AOW Mix Server Settings
;
; The name of the server as it appears in the lobby list. This has a limit of
; 25 characters in GameSpy mode.
;
bGameTitle = *blank*
;
; This is the Message of the day. Any text placed here will show in a pop-up
; dialog box on the screen of any player joining the game.
;
bMotd=
;
; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=Virtual-Westwood-Museum-Mod.pkg
;
; If DoMapsLoop is set then the map cycle will start again from the beginning
; once all maps have been played.
;
DoMapsLoop=yes
;
; The time limit for each game.
;
TimeLimitMinutes=120
;
; Radar mode.
;
; 0 = No radar.
; 1 = Show only friendly units on the radar.
; 2 = Show all units on the radar.
;
RadarMode=1
;
; Allows the server to automatically restart after a connection loss, system
; failure, or crash. To restart after a system failure, Windows must be set to
; automatically log in.
; Enabling auto restart also allows automatic unattended updating if a patch
; becomes available (Westwood Online mode only).
;
IsAutoRestart=yes
;
; Set to yes to make a passworded game.
;
IsPassworded=yes
;
; The password required for players to join the game.
;
bPassword=*removed*
;
; Allow players to join this server when they select 'Quick Match' (Westwood
; Online mode only).
;
IsQuickMatch=no
;
; Should this server be laddered? A laddered server reports game game results
; and statistics to the Westwood Online ladder system at the end of each game.
;
IsLaddered=yes
;
; Team remixing causes teams to be re-balanced at the beginning of every map.
; Disabling RemixTeams can cause a game to become unbalanced over time as
; players drop in and out.
;
RemixTeams=yes
;
; Allows buildings to be repaired. Turning this off will result in much
; shorter games.
;
CanRepairBuildings=yes
;
; This setting effects whether a vehicle driver also controls the vehicles gun.
; Disabling this will allow vehicle passengers to control the gun. Most players
; seem to prefer this setting on.
;
DriverIsAlwaysGunner=yes
;
; Enabling weapon spawning will cause extra weapons to be available for pickup
; at various locations in the map.
;
SpawnWeapons=yes
;
; Enable this to allow friendly units to damage each other. Friendly fire games
; are generally more open to abuse by 'grief' players.
;
IsFriendlyFirePermitted=no
;
; This allows players in the game to change teams at will.
;
IsTeamChangingAllowed=no
;
; Set this to 'yes' to allow clans to play in this server (Westwood Online mode
; only). Only two clans can play in a server at once.
;
IsClanGame=no
;
; The maximum number of players allowed in a game. Generally this should be set
; to an even number to avoid unbalanced teams. Maximum number of players is 127.
;
MaxPlayers=32
;
; Setting this causes the game to end when all the buildings belonging to a
; team are destroyed.
;
BaseDestructionEndsGame=yes
;
; This enables winning the game by placing a superweapon beacon on the enemy
; teams pedestal.
;
BeaconPlacementEndsGame=no
;
; The number of credits each player gets when they join the game.
;
StartingCredits=350
;
; This is the name of the first map in the map cycle.
;
;MapName=C&C_Field.mix
MapName=vm_thetwotowers.ldd
MapName00=vm_thetwotowers.ldd
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I took Cat's suggestion here
Cat998 wrote on Fri, 15 June 2007 01:43 | Then try deleting both out of it, at least scripts.dll and see if
it still crashes.
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Note: It doesn't crash. It just gives that error. :/
EDIT: Oh and YES I DID EXTRACT THE .PKG FILE TO THE DATA FOLDER.
[Updated on: Thu, 05 February 2009 20:07] Report message to a moderator
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Re: PKG + FDS [message #370759 is a reply to message #370697] |
Fri, 06 February 2009 08:08 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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AFAIK is a level file not LDD but LSD so make it like this:
Quote: |
;
; This is the name of the first map in the map cycle.
;
;MapName=C&C_Field.mix
MapName=vm_thetwotowers.lsd
MapName00=vm_thetwotowers.lsd
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(Also i would change mapname to mapname00 and mapname00 to mapname 01 like this, but i don't know if this matter)
Toggle SpoilerQuote: |
;
; This is the name of the first map in the map cycle.
;
;MapName=C&C_Field.mix
MapName00=vm_thetwotowers.lsd
MapName01=vm_thetwotowers.lsd
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[Updated on: Fri, 06 February 2009 08:08] Report message to a moderator
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Re: PKG + FDS [message #370779 is a reply to message #370697] |
Fri, 06 February 2009 10:02 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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It was .lsd to begin with. I changed it to .ldd because of another post I read here...but that didn't work. :/
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Re: PKG + FDS [message #370789 is a reply to message #370697] |
Fri, 06 February 2009 11:10 |
Stefan
Messages: 212 Registered: April 2006
Karma: 0
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Recruit |
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I think you're supposed to add Modname=blabla.pkg somewhere
edit:
Quote: | ;
; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=
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je m'appelle ohnoes!
[Updated on: Fri, 06 February 2009 11:13] Report message to a moderator
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Re: PKG + FDS [message #370821 is a reply to message #370697] |
Fri, 06 February 2009 15:12 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Stefan wrote on Fri, 06 February 2009 11:10 | I think you're supposed to add Modname=blabla.pkg somewhere
edit:
Quote: | ;
; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=
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Zack wrote on Thu, 05 February 2009 20:05 |
svrcfg_cnc.iniQuote: | ;
; This file contains the default gameplay settings.
;
; Most of the settings below can be changed while the game is in progress and
; the changed settings will take effect the next time the map cycles.
;
[Settings]
ConfigName=AOW Mix Server Settings
;
; The name of the server as it appears in the lobby list. This has a limit of
; 25 characters in GameSpy mode.
;
bGameTitle = *blank*
;
; This is the Message of the day. Any text placed here will show in a pop-up
; dialog box on the screen of any player joining the game.
;
bMotd=
;
; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=Virtual-Westwood-Museum-Mod.pkg
;
; If DoMapsLoop is set then the map cycle will start again from the beginning
; once all maps have been played.
;
DoMapsLoop=yes
;
; The time limit for each game.
;
TimeLimitMinutes=120
;
; Radar mode.
;
; 0 = No radar.
; 1 = Show only friendly units on the radar.
; 2 = Show all units on the radar.
;
RadarMode=1
;
; Allows the server to automatically restart after a connection loss, system
; failure, or crash. To restart after a system failure, Windows must be set to
; automatically log in.
; Enabling auto restart also allows automatic unattended updating if a patch
; becomes available (Westwood Online mode only).
;
IsAutoRestart=yes
;
; Set to yes to make a passworded game.
;
IsPassworded=yes
;
; The password required for players to join the game.
;
bPassword=*removed*
;
; Allow players to join this server when they select 'Quick Match' (Westwood
; Online mode only).
;
IsQuickMatch=no
;
; Should this server be laddered? A laddered server reports game game results
; and statistics to the Westwood Online ladder system at the end of each game.
;
IsLaddered=yes
;
; Team remixing causes teams to be re-balanced at the beginning of every map.
; Disabling RemixTeams can cause a game to become unbalanced over time as
; players drop in and out.
;
RemixTeams=yes
;
; Allows buildings to be repaired. Turning this off will result in much
; shorter games.
;
CanRepairBuildings=yes
;
; This setting effects whether a vehicle driver also controls the vehicles gun.
; Disabling this will allow vehicle passengers to control the gun. Most players
; seem to prefer this setting on.
;
DriverIsAlwaysGunner=yes
;
; Enabling weapon spawning will cause extra weapons to be available for pickup
; at various locations in the map.
;
SpawnWeapons=yes
;
; Enable this to allow friendly units to damage each other. Friendly fire games
; are generally more open to abuse by 'grief' players.
;
IsFriendlyFirePermitted=no
;
; This allows players in the game to change teams at will.
;
IsTeamChangingAllowed=no
;
; Set this to 'yes' to allow clans to play in this server (Westwood Online mode
; only). Only two clans can play in a server at once.
;
IsClanGame=no
;
; The maximum number of players allowed in a game. Generally this should be set
; to an even number to avoid unbalanced teams. Maximum number of players is 127.
;
MaxPlayers=32
;
; Setting this causes the game to end when all the buildings belonging to a
; team are destroyed.
;
BaseDestructionEndsGame=yes
;
; This enables winning the game by placing a superweapon beacon on the enemy
; teams pedestal.
;
BeaconPlacementEndsGame=no
;
; The number of credits each player gets when they join the game.
;
StartingCredits=350
;
; This is the name of the first map in the map cycle.
;
;MapName=C&C_Field.mix
MapName=vm_thetwotowers.ldd
MapName00=vm_thetwotowers.ldd
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[Updated on: Fri, 06 February 2009 15:12] Report message to a moderator
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Re: PKG + FDS [message #370825 is a reply to message #370823] |
Fri, 06 February 2009 15:29 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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danpaul88 wrote on Fri, 06 February 2009 15:28 | Have you tried making the pkg name shorter? There could be a limit to how many characters Renegade supports in a .pkg filename. And no, LevelEdit probably wouldn't warn you about it when saving the file, because it's a bit daft like that sometimes
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Wouldn't you have to re-export it from Leveledit to change the name? :/
In any case, not my fault on the length of the name. :@
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Re: PKG + FDS [message #370846 is a reply to message #370829] |
Fri, 06 February 2009 17:10 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Is the game title blank on purpose for this post?
Another thing, you should be running .lsd for .pkg mods.
nopol10=Nopol=nopol(GSA)
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Re: PKG + FDS [message #370852 is a reply to message #370779] |
Fri, 06 February 2009 18:46 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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nopol10 wrote on Fri, 06 February 2009 17:10 | Is the game title blank on purpose for this post?
Another thing, you should be running .lsd for .pkg mods.
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Zack wrote on Fri, 06 February 2009 10:02 | It was .lsd to begin with. I changed it to .ldd because of another post I read here...but that didn't work. :/
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Re: PKG + FDS [message #370854 is a reply to message #370853] |
Fri, 06 February 2009 18:51 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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rrutk wrote on Fri, 06 February 2009 18:50 | if someone will setup a server and there is a problem with the long pgk-name, i will make another build with a shorter name.
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^^ That's what I'm trying to do :/ lol
:@
EDIT: nopol, Where can I catch you on IRC or MSN? :/
[Updated on: Fri, 06 February 2009 18:52] Report message to a moderator
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Re: PKG + FDS [message #370903 is a reply to message #370697] |
Sat, 07 February 2009 03:29 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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Good point. the same is when you name your server like 'BLABLA{AOW}' The server won't work with '{}' (or atleast nobody can join xD )
EDIT: Try to replace all '-' with '_' (without the quotes )
[Updated on: Sat, 07 February 2009 03:31] Report message to a moderator
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Re: PKG + FDS [message #370926 is a reply to message #370903] |
Sat, 07 February 2009 06:03 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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ok, will make the 0.31b including some bugfixes this weekend.
for this purpose one important question:
why is it necessary, to copy a edited cameras.ini into the renegade/data folder???
why it is NOT enough, to have the edited ini in the mod pgk-file???
[Updated on: Sat, 07 February 2009 06:07] Report message to a moderator
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Re: PKG + FDS [message #371176 is a reply to message #370926] |
Sun, 08 February 2009 16:45 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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rrutk wrote on Sat, 07 February 2009 08:03 | ok, will make the 0.31b including some bugfixes this weekend.
for this purpose one important question:
why is it necessary, to copy a edited cameras.ini into the renegade/data folder???
why it is NOT enough, to have the edited ini in the mod pgk-file???
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Because cameras.ini is read once and only once when Renegade starts up. It's not re-read for every map loaded (or in this case, pkg)
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Re: PKG + FDS [message #371178 is a reply to message #371176] |
Sun, 08 February 2009 17:05 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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Saberhawk wrote on Sun, 08 February 2009 17:45 |
rrutk wrote on Sat, 07 February 2009 08:03 | ok, will make the 0.31b including some bugfixes this weekend.
for this purpose one important question:
why is it necessary, to copy a edited cameras.ini into the renegade/data folder???
why it is NOT enough, to have the edited ini in the mod pgk-file???
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Because cameras.ini is read once and only once when Renegade starts up. It's not re-read for every map loaded (or in this case, pkg)
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yes, thats a pitty :-/
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