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PKG + FDS [message #370697] Thu, 05 February 2009 20:05 Go to next message
Genesis2001
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Yes, I've searched the forum before I did this.

Renegade Free Dedicated Server v1.037 BH-838 01/23/2003 - 10:59:26
Console mode active
File svrcfg_cnc.ini - Error:
         Map file 'Virtual-Westwood-Museum-Mod' not found

Error - server settings file 'svrcfg_cnc.ini' contains errors - aborting
** Press any key to continue **



svrcfg_cnc.ini


I took Cat's suggestion here

Cat998 wrote on Fri, 15 June 2007 01:43

Then try deleting both out of it, at least scripts.dll and see if
it still crashes.


Note: It doesn't crash. It just gives that error. :/

EDIT: Oh and YES I DID EXTRACT THE .PKG FILE TO THE DATA FOLDER.

[Updated on: Thu, 05 February 2009 20:07]

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Re: PKG + FDS [message #370755 is a reply to message #370697] Fri, 06 February 2009 07:54 Go to previous messageGo to next message
Genesis2001
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...?

Anyone?
Re: PKG + FDS [message #370759 is a reply to message #370697] Fri, 06 February 2009 08:08 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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AFAIK is a level file not LDD but LSD so make it like this:
Quote:


;
; This is the name of the first map in the map cycle.
;
;MapName=C&C_Field.mix

MapName=vm_thetwotowers.lsd
MapName00=vm_thetwotowers.lsd



(Also i would change mapname to mapname00 and mapname00 to mapname 01 like this, but i don't know if this matter)
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http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Fri, 06 February 2009 08:08]

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Re: PKG + FDS [message #370779 is a reply to message #370697] Fri, 06 February 2009 10:02 Go to previous messageGo to next message
Genesis2001
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It was .lsd to begin with. I changed it to .ldd because of another post I read here...but that didn't work. :/
Re: PKG + FDS [message #370789 is a reply to message #370697] Fri, 06 February 2009 11:10 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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I think you're supposed to add Modname=blabla.pkg somewhere

edit:

Quote:

;
; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=



je m'appelle ohnoes!

[Updated on: Fri, 06 February 2009 11:13]

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Re: PKG + FDS [message #370821 is a reply to message #370697] Fri, 06 February 2009 15:12 Go to previous messageGo to next message
Genesis2001
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Stefan wrote on Fri, 06 February 2009 11:10

I think you're supposed to add Modname=blabla.pkg somewhere

edit:

Quote:

;
; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=






Zack wrote on Thu, 05 February 2009 20:05

svrcfg_cnc.ini


[Updated on: Fri, 06 February 2009 15:12]

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Re: PKG + FDS [message #370823 is a reply to message #370697] Fri, 06 February 2009 15:28 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Have you tried making the pkg name shorter? There could be a limit to how many characters Renegade supports in a .pkg filename. And no, LevelEdit probably wouldn't warn you about it when saving the file, because it's a bit daft like that sometimes Razz

http://steamsignature.com/card/1/76561197975867233.png
Re: PKG + FDS [message #370825 is a reply to message #370823] Fri, 06 February 2009 15:29 Go to previous messageGo to next message
Genesis2001
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danpaul88 wrote on Fri, 06 February 2009 15:28

Have you tried making the pkg name shorter? There could be a limit to how many characters Renegade supports in a .pkg filename. And no, LevelEdit probably wouldn't warn you about it when saving the file, because it's a bit daft like that sometimes Razz



Wouldn't you have to re-export it from Leveledit to change the name? :/

In any case, not my fault on the length of the name. :@
Re: PKG + FDS [message #370829 is a reply to message #370697] Fri, 06 February 2009 15:52 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Not sure for a pkg mod, since it's just a wrapper around a group of maps changing the name *might* not break it, but I wouldn't like to say for sure. Try it and see.

http://steamsignature.com/card/1/76561197975867233.png
Re: PKG + FDS [message #370846 is a reply to message #370829] Fri, 06 February 2009 17:10 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Is the game title blank on purpose for this post?

Another thing, you should be running .lsd for .pkg mods.


nopol10=Nopol=nopol(GSA)

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Re: PKG + FDS [message #370852 is a reply to message #370779] Fri, 06 February 2009 18:46 Go to previous messageGo to next message
Genesis2001
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nopol10 wrote on Fri, 06 February 2009 17:10

Is the game title blank on purpose for this post?

Another thing, you should be running .lsd for .pkg mods.




Zack wrote on Fri, 06 February 2009 10:02

It was .lsd to begin with. I changed it to .ldd because of another post I read here...but that didn't work. :/
Re: PKG + FDS [message #370853 is a reply to message #370852] Fri, 06 February 2009 18:50 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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if someone will setup a server and there is a problem with the long pgk-name, i will make another build with a shorter name.
Re: PKG + FDS [message #370854 is a reply to message #370853] Fri, 06 February 2009 18:51 Go to previous messageGo to next message
Genesis2001
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rrutk wrote on Fri, 06 February 2009 18:50

if someone will setup a server and there is a problem with the long pgk-name, i will make another build with a shorter name.


^^ That's what I'm trying to do :/ lol

:@

EDIT: nopol, Where can I catch you on IRC or MSN? :/

[Updated on: Fri, 06 February 2009 18:52]

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Re: PKG + FDS [message #370873 is a reply to message #370853] Fri, 06 February 2009 22:11 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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rrutk wrote on Fri, 06 February 2009 19:50

if someone will setup a server and there is a problem with the long pgk-name, i will make another build with a shorter name.


try making it with no - in it and make it shorter i think the fds is like wtf when it sees that.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: PKG + FDS [message #370903 is a reply to message #370697] Sat, 07 February 2009 03:29 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Good point. the same is when you name your server like 'BLABLA{AOW}' The server won't work with '{}' (or atleast nobody can join xD )

EDIT: Try to replace all '-' with '_' (without the quotes Razz )


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Sat, 07 February 2009 03:31]

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Re: PKG + FDS [message #370926 is a reply to message #370903] Sat, 07 February 2009 06:03 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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ok, will make the 0.31b including some bugfixes this weekend.

for this purpose one important question:

why is it necessary, to copy a edited cameras.ini into the renegade/data folder???

why it is NOT enough, to have the edited ini in the mod pgk-file???

[Updated on: Sat, 07 February 2009 06:07]

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Re: PKG + FDS [message #371172 is a reply to message #370926] Sun, 08 February 2009 16:21 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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0.31b out! hope, that some1 will setup a server Wink
would like to play my mod one times Smile

http://www.renegadeforums.com/index.php?t=msg&goto=371171&rid=22815#msg_ 371171
Re: PKG + FDS [message #371176 is a reply to message #370926] Sun, 08 February 2009 16:45 Go to previous messageGo to next message
saberhawk
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rrutk wrote on Sat, 07 February 2009 08:03

ok, will make the 0.31b including some bugfixes this weekend.

for this purpose one important question:

why is it necessary, to copy a edited cameras.ini into the renegade/data folder???

why it is NOT enough, to have the edited ini in the mod pgk-file???




Because cameras.ini is read once and only once when Renegade starts up. It's not re-read for every map loaded (or in this case, pkg)
Re: PKG + FDS [message #371178 is a reply to message #371176] Sun, 08 February 2009 17:05 Go to previous message
rrutk is currently offline  rrutk
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Saberhawk wrote on Sun, 08 February 2009 17:45

rrutk wrote on Sat, 07 February 2009 08:03

ok, will make the 0.31b including some bugfixes this weekend.

for this purpose one important question:

why is it necessary, to copy a edited cameras.ini into the renegade/data folder???

why it is NOT enough, to have the edited ini in the mod pgk-file???




Because cameras.ini is read once and only once when Renegade starts up. It's not re-read for every map loaded (or in this case, pkg)


yes, thats a pitty :-/
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