Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Cutting Terrain with boolean
Cutting Terrain with boolean [message #370203] Tue, 03 February 2009 06:43 Go to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
I'm trying to cut the terrain below my buildings with boolean, but it dont work.

if I use e.g. a sphere to cut, thats not a problem, with a sphere or box or something like that I got nice holes into my terrain.

but it doesnt work with the ren-buildings, because they are not simple forms, but a lot of planes and faces.... ?

[Updated on: Tue, 03 February 2009 06:44]

Report message to a moderator

Re: Cutting Terrain with boolean [message #370232 is a reply to message #370203] Tue, 03 February 2009 10:29 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
a simple way is to just cut the poly of the terrain out then line up the building and turn snap to verts on, then snap the verts from the terrain to the buildings.

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Cutting Terrain with boolean [message #370234 is a reply to message #370232] Tue, 03 February 2009 10:45 Go to previous messageGo to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
doesnt work with round buildings, e.g airstrip
Re: Cutting Terrain with boolean [message #370314 is a reply to message #370234] Tue, 03 February 2009 16:16 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
rrutk wrote on Tue, 03 February 2009 17:45

doesnt work with round buildings, e.g airstrip


Works but takes FOREVER.
I'd like to know how to do this too.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Cutting Terrain with boolean [message #370318 is a reply to message #370203] Tue, 03 February 2009 16:19 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
attach all planes etc to one object so you have:

The Building and the Object to cut out.
That should work.
Re: Cutting Terrain with boolean [message #370339 is a reply to message #370203] Tue, 03 February 2009 18:23 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
I extrude the bottom of the building to cut a hole in the mesh then i just delete the polygons that from the shape of the mesh and you get a perfect outline.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Cutting Terrain with boolean [message #370396 is a reply to message #370203] Wed, 04 February 2009 04:06 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Could someone make a tutorial for that??? Razz

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Cutting Terrain with boolean [message #370408 is a reply to message #370396] Wed, 04 February 2009 06:28 Go to previous message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
Yesterday night I found an easy, but only 95& accuracy way...

The first boolean cut with boxes and sphere has always success.

So, just make cutting boxes (large ones, going deep into the terrain) or cutting spheres and cut step by step the shapes/outlines of the buildings.

cut a little bit smaller then the building, so all is fine Smile

[Updated on: Wed, 04 February 2009 06:28]

Report message to a moderator

Previous Topic: obelisk ray
Next Topic: Powerplants
Goto Forum:
  


Current Time: Mon Dec 23 15:04:47 MST 2024

Total time taken to generate the page: 0.00781 seconds