Re: Renegade X - February Update! [message #370117 is a reply to message #370115] |
Mon, 02 February 2009 15:13 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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BlueThen wrote on Mon, 02 February 2009 17:07 |
EvilWhiteDragon wrote on Mon, 02 February 2009 15:39 |
Starbuzz wrote on Mon, 02 February 2009 17:15 | Pretty neat stuff with the maps and vehicles. New HUD looks beautiful though I liked the original HUD remake; it looked awesome still.
A bit disappointed with extra info on HUD though would suggest you make a toggle feature for the building info to keep screen clutter-free. I think Renegade X would play a bit differently than Renegade gameplay-wise.
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I'm sure it will play differently with this HUD :(I'm seriously disappointed about all the information that just shouldn't be avaible to the normal soldier. As a commander hud, it might work.
Before this HUD I loved it now Ihave second thoughs, so I hope you'll make it serverside-controllable.
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Why does this have to be realistic? Why are you guys making a big deal? You guys are making it seem like it's ruining the entire game, you're giving insignificant and unlikely examples like "WHUT IF UR IN THE MIDDLE OF A INTENSE BATTLE!" FFS, people! IF you were in the middle of an "intense battle", you wouldn't have time to run back all the way to that building anyways.
The game already announces every other time when a building is damaged (which you'll most likely notice more than the hud), and Renegade already offers a way to check both team buildings health, just by pressing K!
You guys are fucking BRAINWASHED. All starting from a harmless little hud, you're all fucking CONVINCED that this will RUIN the game ENTIRELY! AGAIN, this is WAY too insignificant! GET OVER IT, and keep playing. These "everyday situations" you're listing where the hud would come in handy, THEY often SELDOMLY!
STOP WORRYING!
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Calm down broseph. Nobody other than you is acting like this is the end of the world. It's just a minor change that's kind of lame and has a barely noticeable effect on the gameplay. Does not kill the entire game, just has an effect.
yeah
[Updated on: Mon, 02 February 2009 15:20] Report message to a moderator
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Re: Renegade X - February Update! [message #370129 is a reply to message #369991] |
Mon, 02 February 2009 17:17 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
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General (2 Stars) |
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As luv said, I knew there'd be a shitstorm, but jesus christ guys, read his post; he said it could be disabled on the server side.
EDIT: On second thought, would it be possible to compromise? Maybe only change the icon from green, to yellow, and then to red to show the relative health of the building? That way, if someone's attacking a building and nobody's paying attention to it, they can't just simply watch the building bar trickle down; they won't notice until the building has already lost a large portion of its health. I don't know though, it's just a thought seeing as this seems to upset some people. And honestly, I have to agree... the whole building bars thing could change some tactics slightly. As for the mine count, well I have no idea what to do about that...
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Mon, 02 February 2009 17:23] Report message to a moderator
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Re: Renegade X - February Update! [message #370195 is a reply to message #370115] |
Tue, 03 February 2009 05:39 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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BlueThen wrote on Tue, 03 February 2009 06:07 |
EvilWhiteDragon wrote on Mon, 02 February 2009 15:39 |
Starbuzz wrote on Mon, 02 February 2009 17:15 | Pretty neat stuff with the maps and vehicles. New HUD looks beautiful though I liked the original HUD remake; it looked awesome still.
A bit disappointed with extra info on HUD though would suggest you make a toggle feature for the building info to keep screen clutter-free. I think Renegade X would play a bit differently than Renegade gameplay-wise.
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I'm sure it will play differently with this HUD :(I'm seriously disappointed about all the information that just shouldn't be avaible to the normal soldier. As a commander hud, it might work.
Before this HUD I loved it now Ihave second thoughs, so I hope you'll make it serverside-controllable.
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Why does this have to be realistic? Why are you guys making a big deal? You guys are making it seem like it's ruining the entire game, you're giving insignificant and unlikely examples like "WHUT IF UR IN THE MIDDLE OF A INTENSE BATTLE!" FFS, people! IF you were in the middle of an "intense battle", you wouldn't have time to run back all the way to that building anyways.
The game already announces every other time when a building is damaged (which you'll most likely notice more than the hud), and Renegade already offers a way to check both team buildings health, just by pressing K!
You guys are fucking BRAINWASHED. All starting from a harmless little hud, you're all fucking CONVINCED that this will RUIN the game ENTIRELY! AGAIN, this is WAY too insignificant! GET OVER IT, and keep playing. These "everyday situations" you're listing where the hud would come in handy, THEY often SELDOMLY!
STOP WORRYING!
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QFT, stop fucking things up by bringing the minutest of issues to a mod that you haven't even been playing. There is a difference between Renegade and RenegadeX you know? The mod team has all the rights in the world to decide what to put in their mod.
Anyway, this is another quality update by a quality team for a quality mod! I think we have all been conditioned to not accept anything less
Good luck with MOTY!
nopol10=Nopol=nopol(GSA)
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Re: Renegade X - February Update! [message #370231 is a reply to message #370219] |
Tue, 03 February 2009 10:28 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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Goztow wrote on Tue, 03 February 2009 10:00 | A friend of mine found UT3 for 5 € in the store. No need for standalone then, tbh.
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Yup. Currently I can't even play UT3 due to my PC hardware, however when I saw it at EBGames for 9.99 CAD I bought it for Renegade-X and for whenever it is i upgrade.
n00bstories Server Administrator
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Re: Renegade X - February Update! [message #370259 is a reply to message #369991] |
Tue, 03 February 2009 13:03 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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LOL U GUISE R SO STOOPID 4 HAVIN PERSONAL OPINYINS ON HUD FEECHURS
GTFO AN DIEE!!!!1
Bluethen and Nopol need to take a chill pill. Nopol, yeah, it's their mod, but if they're trying to mimic Renegades gameplay (which they've stated before) then you'd expect that feature not to be there.
Regardless, the progress on the mod is amazing (as I've said as well,) but shit guys, people are allowed to disagree on something, and you don't need to act like a dumbass because of it.
yeah
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Re: Renegade X - February Update! [message #370263 is a reply to message #370259] |
Tue, 03 February 2009 13:19 |
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cheesesoda
Messages: 6507 Registered: March 2003 Location: Jackson, Michigan
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General (5 Stars) |
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u6795 | Bluethen and Nopol need to take a chill pill. Nopol, yeah, it's their mod, but if they're trying to mimic Renegades gameplay (which they've stated before) then you'd expect that feature not to be there.
Regardless, the progress on the mod is amazing (as I've said as well,) but shit guys, people are allowed to disagree on something, and you don't need to act like a dumbass because of it.
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Having an opinion is all fine and well. Whatever. Nobody cares if you simply have an opinion on a feature, good or bad, but it starts to become annoying when it's so fucking overblown like this whole HUD debate has become. It's pretty bad when you see the screenshot of the expanded HUD and you can just tell that people are going to throw a fucking fit about it. THAT'S when it becomes more than just expressing an opinion and becomes incessant, pointless bitching, especially over such an insignificant feature.
whoa.
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Re: Renegade X - February Update! [message #370268 is a reply to message #370259] |
Tue, 03 February 2009 13:30 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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u6795 wrote on Tue, 03 February 2009 22:03 | LOL U GUISE R SO STOOPID 4 HAVIN PERSONAL OPINYINS ON HUD FEECHURS
GTFO AN DIEE!!!!1
Bluethen and Nopol need to take a chill pill. Nopol, yeah, it's their mod, but if they're trying to mimic Renegades gameplay (which they've stated before) then you'd expect that feature not to be there.
Regardless, the progress on the mod is amazing (as I've said as well,) but shit guys, people are allowed to disagree on something, and you don't need to act like a dumbass because of it.
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CANCEL THE MOD TOO MANY PROBLEMS! i think the hud is cool, and if everyone can see the building health then why not.. also i would like there to be the original hud too, maybe being able to switch between them without replacing anything
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Re: Renegade X - February Update! [message #370273 is a reply to message #369991] |
Tue, 03 February 2009 13:37 |
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Mighty BOB!
Messages: 92 Registered: May 2005 Location: California, USA
Karma: 0
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Recruit |
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We're remaking Renegade and the Renegade gameplay with maybe a +/- 5% variable (maybe 10%) of things that are different.
These are different due to either 1) Engine differences between UE3 and w3d, such as wheeled vehicles like the Humvee having a turn radius that acts like a real vehicle as opposed to either off or on turning as in Renegade or
2) Things that were broken in Renegade or things we think could be improved while still staying close to Renegade, such as the MRLS turret not rotating (By default it will turn but we'll make a toggle you can turn off and on so it is frozen in place, letting you fire around corners or behind you).
Here are a few (but not all) changes we think are useful, most of which are just small tweaks (like vehicle owner labels):
*Built-in voice communication (Okay that's in UT3 already ) Now everyone can talk which is faster than typing (if they have a mic), and they don't need 3rd party software like Teamspeak (we also have plans for ways to enhance this communication).
*MCT now shows actual info about a building (Like Bar MCT shows teammmates and what classes they are, WF shows what vehicles are on your team and in use, etc)
*Queuing of vehicles. Instead of waiting at a PT for the factory to be available, you can buy a tank (only 1 queue spot per person at a time to prevent 1 guy hogging the entire queue by spamming) and tanks will be built in the order that people paid for them. Tanks will be locked to whoever bought it for X seconds and a text PM will be sent to the player when their particular tank has been built. This lets you do other stuff while waiting for your tank to be built such as switching classes, or if you purchased from the other side of the base, you can walk to the factory while it is queued up.
*Also empty tanks will have a hovering text label of who owns it or if noone owns it, who was the last driver for X seconds, hopefully helps a little with accidental team theft. (Of course that won't stop the asshole who steals intentionally.)(No labels for enemy vehicles.)
*Radar is an actual top-down image of the map. Again a feature already present in UT3.
-edit- A lot of the little tweaks are just about increasing the player's situational awareness by getting them more info that they could already get in Renegade, it just gets them the info faster so they can spend their time making decisions about their actions as opposed to wasting time getting the info in the first place.
-edit 2- Don't knock it 'till you've tried it. Even we, the staff don't know for sure if most of these will work out well since we don't have a build advanced enough to include these features for testing. At this point most are just ideas.
WOL nick: migtybob
Wesforce | We are living in post-common sense society.
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[Updated on: Tue, 03 February 2009 13:45] Report message to a moderator
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Re: Renegade X - February Update! [message #370275 is a reply to message #370259] |
Tue, 03 February 2009 13:39 |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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u6795 wrote on Tue, 03 February 2009 14:03 | LOL U GUISE R SO STOOPID 4 HAVIN PERSONAL OPINYINS ON HUD FEECHURS
GTFO AN DIEE!!!!1
Bluethen and Nopol need to take a chill pill. Nopol, yeah, it's their mod, but if they're trying to mimic Renegades gameplay (which they've stated before) then you'd expect that feature not to be there.
Regardless, the progress on the mod is amazing (as I've said as well,) but shit guys, people are allowed to disagree on something, and you don't need to act like a dumbass because of it.
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I get easily pissed off when people are making such huge deals over little things. Aren't I'm allowed to disagree with people who disagree?
Quote: | Calm down broseph. Nobody other than you is acting like this is the end of the world. It's just a minor change that's kind of lame and has a barely noticeable effect on the gameplay. Does not kill the entire game, just has an effect.
| Did you even read my post?
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Re: Renegade X - February Update! [message #370283 is a reply to message #369991] |
Tue, 03 February 2009 13:57 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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Personally I think it's no huge deal (but I acknowledge that it has an *effect* on gameplay), and am just seeing people saying "Well I'm a little disappointed you included this but oh well." That doesn't qualify as a shitstorm in my opinion, and it wasn't a shitstorm until Bluethen raged about it.
Yeah, I did read your post. You blew it out of proportion and essentially brought the argument from another thread into this one.
yeah
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