Renegade X - February Update! [message #369991] |
Sun, 01 February 2009 23:37 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Renegade X: The Revolution of Renegade
Hey all. It's been a few weeks since you've heard from us Just a small update for all of you!
Light Tank
Havoc89's been cooking up the light tank, first with a spectacular model and more recently with a texture. It's just about ready to kick some Medium Tank ass!
Walls Flying
Our very own Bret Hart has been working on remaking the Walls Flying map, and he's made some great progress! Take a look for yourself:
Flame Tank Concept
JeepRubi will be tackling the Flame Tank in the coming weeks, and he's already got a concept ready for the high poly! Watch out.
Scorpion Hunters map!
You saw it in our last trailer, and you liked it. We've decided to remake the first level of C&C Renegade as a multiplayer map, with GDI and Nod bases, ready for the upcoming war. Zixxer's done an excellent job!
HUD System
Havoc89 and Warlord have been working on the new Heads Up Display system. Although we had already remade C&C Renegade's, we at Renegade X decided to go to the next level... X! It's got all the game information you had in the original and more, including mine count information, structure status, vehicle count, and much more, all at your fingertips. It's still a work in progress, but check it out!
Vote for RENEGADE X!
I'd just like to give a reminder that the Mod DB voting for 'Mod of the Year' ends on February 2nd.
If you haven't voted in Phase 2 yet (note! Different from phase 1 voting! Make sure you have voted), then here is the mods to vote for. Remember that you can vote for as many mods as you want.
http://www.moddb.com/events/2008-mod-of-th...r-awards/top100
Remember that our hard-working team is working from our own free time for free, to bring you our updates and future releases. Voting is the just a matter of one button, and anyone could do it - spread the word, as far as you can! Tell your family and friends! The best way for our fans to get Renegade X finished is to spread the word in hopes that we may be in the Top 5.
So vote! And thanks for supporting your friendly neighborhood Renegade X mod.
That's it for now. Be sure to keep up with Renegade X for more compelling updates!
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Renegade X - February Update! [message #370018 is a reply to message #369991] |
Mon, 02 February 2009 04:37 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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Somewhat disappointed by the building health bars and mine count etc, I thought you guys were trying to mimic Renegades gameplay as much as possible?
Otherwise, looks good. I love the light tank.
yeah
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Re: Renegade X - February Update! [message #370049 is a reply to message #369991] |
Mon, 02 February 2009 08:18 |
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Prulez
Messages: 439 Registered: August 2005 Location: The Netherlands
Karma: 0
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Commander |
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This is awesome. It really fucking is.
Keep up the great work
EDIT:
URL be broken
nikki6ixx wrote on Fri, 08 May 2009 19:47 | Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
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[Updated on: Mon, 02 February 2009 08:26] Report message to a moderator
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Re: Renegade X - February Update! [message #370070 is a reply to message #369991] |
Mon, 02 February 2009 11:28 |
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ArtyWh0re
Messages: 665 Registered: June 2008 Location: Hand of Nod
Karma: 0
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Colonel |
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You guys at Renegade X never cease to amaze me.
The walls flying looks much better than the
original, it has more to look at like the paths
leading into each base as opposed to the original
map where its just a plain wall surrounding the base.
The Light tank looks awsome. very well made and skinned.
Like most people have said the building health bars on
the hud will significantly change the game play.
Its a cool feature and I like it but its different
from Renegade.
Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
[Updated on: Mon, 02 February 2009 11:29] Report message to a moderator
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Re: Renegade X - February Update! [message #370090 is a reply to message #369991] |
Mon, 02 February 2009 13:31 |
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Havoc 89
Messages: 500 Registered: February 2003
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Colonel |
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Hey all,
We had an internal discussion when we were very early in the development stage of this hud about additional information and server side options so let me fill you in on those discussions.
We did decide that we will have the option of disabling all of the new items in the hud with a click of a button at the player's will to simply switch back to a classic layout. Ofcourse that brought up the discussion about "well it wouldnt be fair if someone wanted to use classic style and other wanted to use the full hud". So we decided that it will be upto the server admin to select which new features of the hud they want to globally disable so that none of the player can view them. However all the other info in ren which was accessible with the "J", "K" and "L" keys will still be avaliable.
All of the new info that is in this new hud minus the mine count and vehicle count were already avaliable to any player to view at any time. They even had the info on the enemy structure status. We simply decided to make that information more easy to view without having to push and hold a button to view them while that pauses all of the player's actions. Also some of the new huds that are made for the original ren have already intigrated the mine count system which in my opinion is a great new addition. Its a small enough detail which allows you to miss any change if you're not paying attention to that detail. Its simply the same process with this new hud.
I hope that clears everything up.
[Updated on: Mon, 02 February 2009 13:31] Report message to a moderator
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Re: Renegade X - February Update! [message #370092 is a reply to message #369991] |
Mon, 02 February 2009 13:56 |
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luv2pb
Messages: 1488 Registered: February 2004
Karma: 0
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General (1 Star) Not everything is as it appears Untouchable |
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as soon as I saw that last screen I knew there was going to be a shit storm.
Personally I love that HUD.
N00bstories Director Of Operations
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Re: Renegade X - February Update! [message #370097 is a reply to message #370090] |
Mon, 02 February 2009 14:09 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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Havoc 89 wrote on Mon, 02 February 2009 15:31 | Hey all,
We had an internal discussion when we were very early in the development stage of this hud about additional information and server side options so let me fill you in on those discussions.
We did decide that we will have the option of disabling all of the new items in the hud with a click of a button at the player's will to simply switch back to a classic layout. Ofcourse that brought up the discussion about "well it wouldnt be fair if someone wanted to use classic style and other wanted to use the full hud". So we decided that it will be upto the server admin to select which new features of the hud they want to globally disable so that none of the player can view them. However all the other info in ren which was accessible with the "J", "K" and "L" keys will still be avaliable.
All of the new info that is in this new hud minus the mine count and vehicle count were already avaliable to any player to view at any time. They even had the info on the enemy structure status. We simply decided to make that information more easy to view without having to push and hold a button to view them while that pauses all of the player's actions. Also some of the new huds that are made for the original ren have already intigrated the mine count system which in my opinion is a great new addition. Its a small enough detail which allows you to miss any change if you're not paying attention to that detail. Its simply the same process with this new hud.
I hope that clears everything up.
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This does sound like a good compromise. Hopefully there'll actually be servers that host with the extra features disabled, although I'm sure nobody would care.
yeah
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Re: Renegade X - February Update! [message #370109 is a reply to message #369991] |
Mon, 02 February 2009 14:58 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Havoc89 summed it what I wanted to say, the extra information on the HUD will be up to the server host, and you will be able to toggle it on and off whenever. Though I just wanted to say, what extra information are you really getting? In Renegade, you were also able to check the health of buildings, mine limits and vehicle limits.
The only difference was, to see your buildings' health you had to hold K, or to see the mine limits you had to type in a command for most servers. All that really just got in the way of the gameplay. The new HUD does not display more information, but rather the same information and much more easily accessed.
Though again, if you really have a problem with that, then have the option off on your server. It's that easy.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Mon, 02 February 2009 15:00] Report message to a moderator
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Re: Renegade X - February Update! [message #370112 is a reply to message #369991] |
Mon, 02 February 2009 15:02 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Psht. You can access all that stuff in regular renegade anyways. Just not everyone knows about it. The only thing it might change is since people are more aware, they'll also be more aware of stank rushes that passed by everyone and are attacking the base.
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Re: Renegade X - February Update! [message #370115 is a reply to message #370104] |
Mon, 02 February 2009 15:07 |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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EvilWhiteDragon wrote on Mon, 02 February 2009 15:39 |
Starbuzz wrote on Mon, 02 February 2009 17:15 | Pretty neat stuff with the maps and vehicles. New HUD looks beautiful though I liked the original HUD remake; it looked awesome still.
A bit disappointed with extra info on HUD though would suggest you make a toggle feature for the building info to keep screen clutter-free. I think Renegade X would play a bit differently than Renegade gameplay-wise.
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I'm sure it will play differently with this HUD :(I'm seriously disappointed about all the information that just shouldn't be avaible to the normal soldier. As a commander hud, it might work.
Before this HUD I loved it now Ihave second thoughs, so I hope you'll make it serverside-controllable.
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Why does this have to be realistic? Why are you guys making a big deal? You guys are making it seem like it's ruining the entire game, you're giving insignificant and unlikely examples like "WHUT IF UR IN THE MIDDLE OF A INTENSE BATTLE!" FFS, people! IF you were in the middle of an "intense battle", you wouldn't have time to run back all the way to that building anyways.
The game already announces every other time when a building is damaged (which you'll most likely notice more than the hud), and Renegade already offers a way to check both team buildings health, just by pressing K!
You guys are fucking BRAINWASHED. All starting from a harmless little hud, you're all fucking CONVINCED that this will RUIN the game ENTIRELY! AGAIN, this is WAY too insignificant! GET OVER IT, and keep playing. These "everyday situations" you're listing where the hud would come in handy, THEY often SELDOMLY!
STOP WORRYING!
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