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JFW_Disable_Physical_Collisions and their Commands-> API... [message #369755] Sat, 31 January 2009 14:39 Go to next message
Genesis2001
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I've tried JFW_Disable_Phsyical_Collisions, Commands->Disable_All_Collisions, and Commands->Disable_Physical_Collisions. None seem to work on a Player's GameObject. :/
Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #369779 is a reply to message #369755] Sat, 31 January 2009 17:23 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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not sure how you are attaching it but try M00_Disable_Physical_Collision_JDG

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #369797 is a reply to message #369779] Sat, 31 January 2009 20:19 Go to previous messageGo to next message
Genesis2001
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Gen_Blacky wrote on Sat, 31 January 2009 17:23

not sure how you are attaching it but try M00_Disable_Physical_Collision_JDG



I'm simply attaching it via a plugin for ssgm using Commands->Attach_Script where the GameObject is the player's gameobject...
Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #369869 is a reply to message #369755] Sun, 01 February 2009 05:19 Go to previous messageGo to next message
MacKinsey is currently offline  MacKinsey
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At the moment i just tried to do it with the Players vehicle.
Commands->Disable_All_Collisions(Get_Vehicle(Get_GameObj(ID)));

It works, but if it isnt a flying vehicle it will fall under the map as soon as it moves.
Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #369901 is a reply to message #369869] Sun, 01 February 2009 10:01 Go to previous messageGo to next message
Genesis2001
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MacKinsey wrote on Sun, 01 February 2009 05:19

At the moment i just tried to do it with the Players vehicle.
Commands->Disable_All_Collisions(Get_Vehicle(Get_GameObj(ID)));

It works, but if it isnt a flying vehicle it will fall under the map as soon as it moves.


I want to disable all PLAYER collisions. :/
Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #369962 is a reply to message #369755] Sun, 01 February 2009 17:05 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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Well if you
Commands->Attach_Script(obj,"jfw_flying_infantry","");

Then try it works


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Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #370146 is a reply to message #369962] Mon, 02 February 2009 18:18 Go to previous messageGo to next message
samous is currently offline  samous
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won't that just make them fly, b\c you can fly AND not go through walls at the SAME time...

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Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #370215 is a reply to message #369755] Tue, 03 February 2009 08:33 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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I got it on my building server they fly and go through everything.

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Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #370238 is a reply to message #370215] Tue, 03 February 2009 11:05 Go to previous messageGo to next message
Genesis2001
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Sladewill wrote on Tue, 03 February 2009 08:33

I got it on my building server they fly and go through everything.


I'm going to have to agree with samous. I've never seen anything in JFW_Flying_Infantry to make me believe you can go through stuff in the server.

You must have some other script being attached to them as well...
Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #370240 is a reply to message #369755] Tue, 03 February 2009 11:12 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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Nope i only got them two scripts on !ghost cmd come check it out on [STB] Building Server if u dont believe me and also i havent edited the source code for players

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Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #370544 is a reply to message #370240] Wed, 04 February 2009 20:34 Go to previous message
samous is currently offline  samous
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thats really wierd...

-note: someone who knows scripting in this subject should check the code to double check it
=samous


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http://samous.webs.com/img/Capture.PNG

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