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Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #369901 is a reply to message #369869] |
Sun, 01 February 2009 10:01 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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MacKinsey wrote on Sun, 01 February 2009 05:19 | At the moment i just tried to do it with the Players vehicle.
Commands->Disable_All_Collisions(Get_Vehicle(Get_GameObj(ID)));
It works, but if it isnt a flying vehicle it will fall under the map as soon as it moves.
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I want to disable all PLAYER collisions. :/
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Re: JFW_Disable_Physical_Collisions and their Commands-> API... [message #370238 is a reply to message #370215] |
Tue, 03 February 2009 11:05 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Sladewill wrote on Tue, 03 February 2009 08:33 | I got it on my building server they fly and go through everything.
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I'm going to have to agree with samous. I've never seen anything in JFW_Flying_Infantry to make me believe you can go through stuff in the server.
You must have some other script being attached to them as well...
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