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Re: [WIP] Texture Replacement Mod [message #369693 is a reply to message #369685] Sat, 31 January 2009 09:41 Go to previous messageGo to previous message
mrãçķz is currently offline  mrãçķz
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Hmm pretty cool, just wondering how to enable Normall maps in 3DS Max for Renegade. Becuase i dont want to use the Shaders.sdb because its bugged. Any ideas?

[Updated on: Sat, 31 January 2009 09:42]

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