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Mapmaking problem/question...VIS? [message #368639] Sat, 24 January 2009 04:32 Go to next message
rrutk is currently offline  rrutk
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Mapmaking problem/question...VIS?

What causes the effect disapearing the lower objects (like airstrip, heliports, flat concret areas) while going higher with e.g. an heli?

Is this a VIS problem? I read the tutorial...would this be solved with a VIS System of the terrain? ATM I have only VIS for the buildings (not strip)...

I guess, it would be the same, if i had cut off the ground...

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[Updated on: Sat, 24 January 2009 04:33]

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Re: Mapmaking problem/question...VIS? [message #368747 is a reply to message #368639] Sat, 24 January 2009 11:51 Go to previous messageGo to next message
Mauler
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Not having VIS sectors for flying units is bad because that will happen, and i think you should cut the mesh under each structure so you won't have any clipping issues.
Re: Mapmaking problem/question...VIS? [message #368775 is a reply to message #368747] Sat, 24 January 2009 13:50 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Mauler wrote on Sat, 24 January 2009 12:51

Not having VIS sectors for flying units is bad because that will happen, and i think you should cut the mesh under each structure so you won't have any clipping issues.



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Mapmaking problem/question...VIS? [message #368794 is a reply to message #368747] Sat, 24 January 2009 15:03 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Mauler wrote on Sat, 24 January 2009 12:51

Not having VIS sectors for flying units is bad because that will happen, and i think you should cut the mesh under each structure so you won't have any clipping issues.


with the boolean tool, but how exactly?
Re: Mapmaking problem/question...VIS? [message #368801 is a reply to message #368794] Sat, 24 January 2009 15:43 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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copy a - b i think

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Mapmaking problem/question...VIS? [message #368817 is a reply to message #368801] Sat, 24 January 2009 20:12 Go to previous message
Mauler
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Think the Hourglass Gmax Template has buildings setup with mesh clipped from under buildings not sure about other Gmax setups, but that's where i would start, or simply do it yourself by arranging vertices manually to create mesh around structures.

Also Aircraftkiller created a tutorial which briefly covered how to do this on C&C Den [LINK]
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