No reload mod [message #327395] |
Wed, 23 April 2008 05:48 |
Syther
Messages: 9 Registered: January 2008
Karma: 0
|
Recruit |
|
|
Im wondering if anyone can help me Im wanting a no-reload sniper mod for my sniper server as I am starting a new community up and are looking for some good mods for my servers but if anyone can help me please let me know.
Website: http://www.ug-gaming.6x.to/
Gaming Tag: Tiny
|
|
|
|
|
|
|
|
|
Re: No reload mod [message #327480 is a reply to message #327468] |
Wed, 23 April 2008 13:02 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
|
General (1 Star) |
|
|
cAmpa wrote on Wed, 23 April 2008 14:20 | and who are you?
|
I'm cnc95fan, G?g
The Executor wrote on Wed, 23 April 2008 14:23 | He is cnc95, who else could he be. Also are you saying that they cheat or something?
|
No, not at all. He uses Botnets with badmanh.
|
|
|
|
|
|
|
|
|
Re: No reload mod [message #368572 is a reply to message #368560] |
Fri, 23 January 2009 13:31 |
|
YazooGang
Messages: 742 Registered: August 2008 Location: US
Karma: 0
|
Colonel |
|
|
This is not a cheat at all.
Of regualr members with regular object.ddb enter a server with this objects.ddb, then they will have the no reload mod working because it reads from ServerSide.
But if a client has the no reload mod and joins a server with a regular object.ddb, then they are going to read the object.ddb from the server ( regular, servers might have .gm ect)
So, i havent tested this, but i'm sure that that is how it works. Its not a cheat.
|
|
|