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Re: Get Materials from imported models in gmax [message #368570 is a reply to message #368531] Fri, 23 January 2009 13:00 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
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You will have to create a new material with all the texture settings and just apply it to the correct meshes the uvw coordinates should still be there.
 
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