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Get Materials from imported models in gmax [message #368531] Fri, 23 January 2009 08:30 Go to next message
rrutk is currently offline  rrutk
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Registered: June 2007
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Colonel
Some1 knows, how to get the multimaterial in renx after import from w3d? E.g. for this model (nod-crane)?

after import it's visually applied, but not set in the material editor. So, after export, the model is black.

Simply re-apply the texture works only for the crane-base (simple material), not for the part above (multi-material)?
Re: Get Materials from imported models in gmax [message #368558 is a reply to message #368531] Fri, 23 January 2009 11:03 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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General (5 Stars)
You have to manually redo the material settings, the RenX importer is not able to reconstruct those for you.

http://steamsignature.com/card/1/76561197975867233.png
Re: Get Materials from imported models in gmax [message #368568 is a reply to message #368558] Fri, 23 January 2009 12:28 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Registered: June 2007
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Colonel
this means, re-texture (UVW) the complete thing?

I dont understand this, because:

- the texture is applied correctly, u can see in renx.
- RenX should be able to transfer the data data it knows into the material database?

[Updated on: Fri, 23 January 2009 12:30]

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Re: Get Materials from imported models in gmax [message #368570 is a reply to message #368531] Fri, 23 January 2009 13:00 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Registered: April 2007
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Colonel
You will have to create a new material with all the texture settings and just apply it to the correct meshes the uvw coordinates should still be there.
Re: Get Materials from imported models in gmax [message #368582 is a reply to message #368531] Fri, 23 January 2009 14:42 Go to previous message
ErroR is currently offline  ErroR
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Registered: March 2008
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General (2 Stars)
if the materials are in the folder same as the w3d, then you can see the model skinned, but there are no materials so u have to redo them
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