Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Lightmapping (3ds Max or Leveledit)
Re: Lightmapping [message #368188 is a reply to message #368132] Tue, 20 January 2009 22:36 Go to previous messageGo to previous message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma:
Commander
The only lighting you can do in Leveledit is vertex lighting.
You need to use Max in order to render baked lighting/shadows to mimic Renegade's lightmaps

Also i don't understand what you mean by lighting per material?. When i did it i simply took the entire mesh that I lit and applied a simple Unfold modifier to create a UV Map, which in turn created a "skin" for the entire mesh and rendered the lighting into a second channel. Takes me about 30 minutes to create a fully lit scene in Max, not weeks?.
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Message script bug?
Next Topic: Big Gun Destruction Animation
Goto Forum:
  


Current Time: Wed Jan 01 20:21:04 MST 2025

Total time taken to generate the page: 0.00652 seconds