Re: Lightmapping [message #368188 is a reply to message #368132] |
Tue, 20 January 2009 22:36 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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The only lighting you can do in Leveledit is vertex lighting.
You need to use Max in order to render baked lighting/shadows to mimic Renegade's lightmaps
Also i don't understand what you mean by lighting per material?. When i did it i simply took the entire mesh that I lit and applied a simple Unfold modifier to create a UV Map, which in turn created a "skin" for the entire mesh and rendered the lighting into a second channel. Takes me about 30 minutes to create a fully lit scene in Max, not weeks?.
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