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Little bugs to fix [message #366019] Mon, 05 January 2009 03:33 Go to next message
Reaver11 is currently offline  Reaver11
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Colonel
I know these bugs might be very small and are around for years but I would be nice if they are fixed ->

http://i56.photobucket.com/albums/g161/BrianOcho/fixit.jpg

When Ravenshaw walks or sits there is a blackmesh sticking out. My guess is dat it is the chars shadowmesh. Hower im not sure Razz

Dissapering logo's on tanks. I know that westwood has added these as a plane ontop of the tank and these logo's arent inside the skin (for obvious reasons otherwise you would get mirrord logo's)

And then the arty I think it there are more units that have the same problem. When you fire the artys gun you wont hear a reload sound. You can hear it if you use free fire to come closer and lower to the tank. Mayby a little range increase in the 3D sound can fix it.
Re: Little bugs to fix [message #366032 is a reply to message #366019] Mon, 05 January 2009 08:13 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Interesting, To be honest I prefer the Arty the way it is or else when im Arty whoring the reload sound will become irratating. I just like the Massive intimidating sound of the Arty cannon on its own.

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Re: Little bugs to fix [message #366034 is a reply to message #366019] Mon, 05 January 2009 08:40 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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ur gonna post up some things that actually need to be fixed to...?

god i can think of countless retarded bugs but i rather have this patch within the next 2 decades
Re: Little bugs to fix [message #366062 is a reply to message #366019] Mon, 05 January 2009 14:03 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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I say that little bugs can be left to future patches if necessary, it will just delay this Patch that most of us are waiting for.

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Re: Little bugs to fix [message #366259 is a reply to message #366034] Tue, 06 January 2009 22:55 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Hitman wrote on Mon, 05 January 2009 09:40

ur gonna post up some things that actually need to be fixed to...?

god i can think of countless retarded bugs but i rather have this patch within the next 2 decades

maybe it'll get released with EA's The Second Decade Big Grin


liquidv2
Re: Little bugs to fix [message #366540 is a reply to message #366019] Thu, 08 January 2009 15:48 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Is the bug where a vehicle randomly dissapears and the player inside respawns (and death count goes +1) when two vehicles collide with each other fixed?

I think (not 100% sure) that the vanished vehicle still counts in the vehicle limit, too. This happened in n00bstories server twice in one game today.

Highly annoying.


Re: Little bugs to fix [message #366583 is a reply to message #366540] Thu, 08 January 2009 18:34 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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RTsa wrote on Thu, 08 January 2009 22:48

Is the bug where a vehicle randomly dissapears and the player inside respawns (and death count goes +1) when two vehicles collide with each other fixed?

I think (not 100% sure) that the vanished vehicle still counts in the vehicle limit, too. This happened in n00bstories server twice in one game today.

Highly annoying.


yea


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Little bugs to fix [message #366629 is a reply to message #366019] Fri, 09 January 2009 05:52 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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That's a variant of blue hell. Should be fixed.

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Please visit http://www.blackintel.org/
Re: Little bugs to fix [message #366642 is a reply to message #366019] Fri, 09 January 2009 09:34 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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i remember when touching the harv made it dissapear.. then like 3 minutes till it came back to the point where it dissapeared Sarcasm
Re: Little bugs to fix [message #366756 is a reply to message #366629] Sat, 10 January 2009 04:32 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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StealthEye wrote on Fri, 09 January 2009 14:52

That's a variant of blue hell. Should be fixed.

Yay for that. ^_^


Re: Little bugs to fix [message #366851 is a reply to message #366019] Sat, 10 January 2009 16:25 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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And white hell?

http://i41.tinypic.com/10sf50k.png
Re: Little bugs to fix [message #366856 is a reply to message #366851] Sat, 10 January 2009 18:17 Go to previous messageGo to next message
saberhawk
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DutchNeon wrote on Sat, 10 January 2009 17:25

And white hell?

http://i41.tinypic.com/10sf50k.png



That's still "blue hell". Blue hell being defined as the color of the sky/fog.
Re: Little bugs to fix [message #366865 is a reply to message #366019] Sat, 10 January 2009 20:40 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Was more as joke Razz It isn't really the blue hell you would expect though, as I alrdy described it as a problem in this topic:

http://www.renegadeforums.com/index.php?t=msg&th=30989&start=0&rid=2 2151

Still haven't found a fix on that.

[Updated on: Sat, 10 January 2009 20:40]

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Re: Little bugs to fix [message #366866 is a reply to message #366865] Sat, 10 January 2009 20:46 Go to previous messageGo to next message
saberhawk
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DutchNeon wrote on Sat, 10 January 2009 21:40

Was more as joke Razz It isn't really the blue hell you would expect though, as I alrdy described it as a problem in this topic:

http://www.renegadeforums.com/index.php?t=msg&th=30989&start=0&rid=2 2151

Still haven't found a fix on that.


It's basically the same cause however, and has nothing to do with shaders/etc
Re: Little bugs to fix [message #367820 is a reply to message #366866] Sun, 18 January 2009 17:44 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Saberhawk wrote on Sat, 10 January 2009 20:46

DutchNeon wrote on Sat, 10 January 2009 21:40

Was more as joke Razz It isn't really the blue hell you would expect though, as I alrdy described it as a problem in this topic:

http://www.renegadeforums.com/index.php?t=msg&th=30989&start=0&rid=2 2151

Still haven't found a fix on that.


It's basically the same cause however, and has nothing to do with shaders/etc

Its not blue hell, fog is just glitched out, reinstall your scripts, I've had my shaders break like that as well before.

There are two ways you can tell its not blue hell:
1. He is level with the hand of nod
2. you can't see the sky line, which means fog IS visible, which can only happen if there is terrain in front of you.

Last time that happened to me I just reinstalled a clean se of scripts 3.4.1 on my computer.


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