Renegade SSMods Archive [message #350321] |
Wed, 10 September 2008 15:26 |
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marcin205
Messages: 178 Registered: March 2007 Location: Poland
Karma: 0
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Recruit |
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Hi all anybody have this? im try download these from this site but link is broken thanks http://www.renevo.com/files/folders/ren/entry680.aspx
An archive of past server-side mods for Renegade written by Vloktboky. Included: Various archives of Dragonade, Server-Side AOW, Server-Side CTF, Server-Side Snipers, Server-Side Infantry Only, Capture the Mobius, Deathmatch, Siege, Playland Scripts, and Black-Cell Forward source.
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Re: Renegade SSMods Archive [message #367624 is a reply to message #350321] |
Sat, 17 January 2009 05:05 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Download the SSGM version for reborn that I released on the reborn forums a while back. It contains the source code to the veteran system that Reborn uses. It's based on the same veteran code I released on these boards a long time ago, but has been extended to reward people who repair stuff too, and some other nice features using the little white text in the top left hand corner to send players messages about there veteran status.
The source code also contains allot of other neat features.
http://cncreborn.planetcnc.gamespy.com/forum3/viewtopic.php?f=2&t=2477
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Re: Renegade SSMods Archive [message #367627 is a reply to message #350321] |
Sat, 17 January 2009 05:26 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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Very nice work reborn Thanks very much
class RTCChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTCChatCommand> RTCChatCommandReg("!Swap",CHATTYPE_ALL,0,GAMEMODE_ALL);
class RTC2ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC2ChatCommand> RTC2ChatCommandReg("!SWAP",CHATTYPE_ALL,0,GAMEMODE_ALL);
class RTC3ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC3ChatCommand> RTC3ChatCommandReg("!swap",CHATTYPE_ALL,0,GAMEMODE_ALL);
You can cutt the code with "!Swap;!swap;!SWAP"
class RTC3ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC3ChatCommand> RTC3ChatCommandReg("!Swap;!swap;!SWAP",CHATTYPE_ALL,0,GAMEMODE_ALL);
anyway, im gonna use my VET system for normall Points, no VET Points
[Updated on: Sat, 17 January 2009 06:02] Report message to a moderator
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Re: Renegade SSMods Archive [message #367660 is a reply to message #367627] |
Sat, 17 January 2009 15:17 |
MacKinsey
Messages: 83 Registered: March 2008
Karma: 0
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Recruit |
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mǻdrãçķz wrote on Sat, 17 January 2009 06:26 | Very nice work reborn Thanks very much
class RTCChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTCChatCommand> RTCChatCommandReg("!Swap",CHATTYPE_ALL,0,GAMEMODE_ALL);
class RTC2ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC2ChatCommand> RTC2ChatCommandReg("!SWAP",CHATTYPE_ALL,0,GAMEMODE_ALL);
class RTC3ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC3ChatCommand> RTC3ChatCommandReg("!swap",CHATTYPE_ALL,0,GAMEMODE_ALL);
You can cutt the code with "!Swap;!swap;!SWAP"
class RTC3ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC3ChatCommand> RTC3ChatCommandReg("!Swap;!swap;!SWAP",CHATTYPE_ALL,0,GAMEMODE_ALL);
anyway, im gonna use my VET system for normall Points, no VET Points
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He already knows that... http://www.renegadeforums.com/index.php?t=msg&th=31489&start=0&rid=2 3751
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