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Physical collision with ladders set in LE [message #367405] Thu, 15 January 2009 11:20 Go to next message
rrutk is currently offline  rrutk
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I made a map with a lot of ladders, set in LE.

But, everywhere those ladders (Bottom/Top-Dummys) are, they are blocking vehicles.

Re-entering the vehicle makes it possible to leave to place, but this is not a solution.

The ladders block even air vehicles above them!

How to solve this???

Re: Physical collision with ladders set in LE [message #367406 is a reply to message #367405] Thu, 15 January 2009 11:56 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Don't use ladders.
Re: Physical collision with ladders set in LE [message #367408 is a reply to message #367406] Thu, 15 January 2009 12:07 Go to previous messageGo to next message
Spyder
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Canadacdn wrote on Thu, 15 January 2009 19:56

Don't use ladders.


Laughing
Re: Physical collision with ladders set in LE [message #367410 is a reply to message #367405] Thu, 15 January 2009 12:14 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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so there is no way?
Re: Physical collision with ladders set in LE [message #367412 is a reply to message #367405] Thu, 15 January 2009 12:24 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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maybe you could edit the w3d of the dummy in renx and disable vehicle collision.
Re: Physical collision with ladders set in LE [message #367435 is a reply to message #367412] Thu, 15 January 2009 15:07 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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ErroR wrote on Thu, 15 January 2009 13:24

maybe you could edit the w3d of the dummy in renx and disable vehicle collision.


as I see, they have no dummyfile in LE?
Re: Physical collision with ladders set in LE [message #367449 is a reply to message #367405] Thu, 15 January 2009 17:50 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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just remake the box with no collision

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Physical collision with ladders set in LE [message #367455 is a reply to message #367406] Thu, 15 January 2009 18:24 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Canadacdn wrote on Thu, 15 January 2009 11:56

Don't use ladders.

A solution that only leads to completely remaking the level or using the much more unstable, elevators. Stick with ladders and just put some poles around the ladder zone that blocks the vehicles from colliding with it.

You could also screw with the transition zones, as thats what the vehicles are actually getting stuck on.


[Updated on: Thu, 15 January 2009 18:26]

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Re: Physical collision with ladders set in LE [message #367459 is a reply to message #367449] Thu, 15 January 2009 19:35 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Gen_Blacky wrote on Thu, 15 January 2009 18:50

just remake the box with no collision


do you have the name of the coresponding w3d-file?

because there is no one set in the preset-tab.
Re: Physical collision with ladders set in LE [message #367461 is a reply to message #367459] Thu, 15 January 2009 20:19 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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rrutk wrote on Thu, 15 January 2009 19:35

Gen_Blacky wrote on Thu, 15 January 2009 18:50

just remake the box with no collision


do you have the name of the coresponding w3d-file?

because there is no one set in the preset-tab.

Wrong, THATS WRONG!

Its an issue with the transition zone, there is already no collisions with the box in Renegade, there are only collisions in LE so it doesn't place at 0,0,0.


Re: Physical collision with ladders set in LE [message #367496 is a reply to message #367461] Fri, 16 January 2009 04:34 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Jerad Gray wrote on Thu, 15 January 2009 21:19

rrutk wrote on Thu, 15 January 2009 19:35

Gen_Blacky wrote on Thu, 15 January 2009 18:50

just remake the box with no collision


do you have the name of the coresponding w3d-file?

because there is no one set in the preset-tab.

Wrong, THATS WRONG!

Its an issue with the transition zone, there is already no collisions with the box in Renegade, there are only collisions in LE so it doesn't place at 0,0,0.


ok, the boxes on the ground ccould be surounded by an invisible vehicle blocker.

BUT, as I saw, even in the air OVER THE TOP-BOX (that means OVER THE END OF THE LADDER), air vehicles stuck???

So I had to block the complete space around that boxes up to the flight roof?
Re: Physical collision with ladders set in LE [message #367498 is a reply to message #367405] Fri, 16 January 2009 04:46 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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There is a known bug in the Renegade engine that any vehicle passing through, under or above a ladder transition zone will get stuck. You can fly 100 meters above it or drive through a cave 100 meters below it, it doesn't matter, you will still get stuck.

http://steamsignature.com/card/1/76561197975867233.png
Re: Physical collision with ladders set in LE [message #367507 is a reply to message #367498] Fri, 16 January 2009 06:29 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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danpaul88 wrote on Fri, 16 January 2009 05:46

There is a known bug in the Renegade engine that any vehicle passing through, under or above a ladder transition zone will get stuck. You can fly 100 meters above it or drive through a cave 100 meters below it, it doesn't matter, you will still get stuck.


damn...
Re: Physical collision with ladders set in LE [message #367508 is a reply to message #367498] Fri, 16 January 2009 06:39 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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danpaul88 wrote on Fri, 16 January 2009 05:46

There is a known bug in the Renegade engine that any vehicle passing through, under or above a ladder transition zone will get stuck. You can fly 100 meters above it or drive through a cave 100 meters below it, it doesn't matter, you will still get stuck.

Just curious then, will it be fixed in TT? It's a very annoying bug, and I'd love to see ladders used more in flying maps.


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Re: Physical collision with ladders set in LE [message #367511 is a reply to message #367405] Fri, 16 January 2009 07:01 Go to previous messageGo to next message
reborn is currently offline  reborn
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You could place your ladder model where you want it, then put a teleport zone at the bottom of the ladder, and have it teleport you to the top.


You could also, if you wanted it to look slightly less weird then that, place your ladder model where you want it, then write a poke script and attach it to the ladder.
The poke script would set your facing position so that your facing the ladder, then make the player use an animation (there is one that looks like he is climbing), and have the script have several timer expired expired events, and have it so every .05 seconds he current position is moved up on the z axis a little, then at the end place him on the lip of the top of the building so he doesn't fall down. You'll have to check with each time you try to move him that his health isn't 0, and if it is then remove the script.



Re: Physical collision with ladders set in LE [message #367517 is a reply to message #367508] Fri, 16 January 2009 07:55 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Cabal8616 wrote on Fri, 16 January 2009 07:39

danpaul88 wrote on Fri, 16 January 2009 05:46

There is a known bug in the Renegade engine that any vehicle passing through, under or above a ladder transition zone will get stuck. You can fly 100 meters above it or drive through a cave 100 meters below it, it doesn't matter, you will still get stuck.

Just curious then, will it be fixed in TT? It's a very annoying bug, and I'd love to see ladders used more in flying maps.


would be important to know.

otherwise I would change the ladders to teleport zones like reborn suggested.
Re: Physical collision with ladders set in LE [message #367542 is a reply to message #367405] Fri, 16 January 2009 12:29 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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See http://www.renegadeforums.com/index.php?t=msg&goto=367541&rid=21143#msg_ 367541

Afaik this was fixed in some recent scripts.dll version as well actually, but on the other hand I can remember doing some additional work to the fix for TT. Either way, the current TT build contains the fix so it's definitely going to be fixed. Smile


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Re: Physical collision with ladders set in LE [message #367560 is a reply to message #367542] Fri, 16 January 2009 13:56 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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StealthEye wrote on Fri, 16 January 2009 13:29

See http://www.renegadeforums.com/index.php?t=msg&goto=367541&rid=21143#msg_ 367541

Afaik this was fixed in some recent scripts.dll version as well actually, but on the other hand I can remember doing some additional work to the fix for TT. Either way, the current TT build contains the fix so it's definitely going to be fixed. Smile


Great news!
Re: Physical collision with ladders set in LE [message #367607 is a reply to message #367542] Sat, 17 January 2009 01:05 Go to previous message
Jerad2142 is currently offline  Jerad2142
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StealthEye wrote on Fri, 16 January 2009 12:29

See http://www.renegadeforums.com/index.php?t=msg&goto=367541&rid=21143#msg_ 367541

Afaik this was fixed in some recent scripts.dll version as well actually, but on the other hand I can remember doing some additional work to the fix for TT. Either way, the current TT build contains the fix so it's definitely going to be fixed. Smile

I'm assuming you guys got the elevator zones as well?


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