Physical collision with ladders set in LE [message #367405] |
Thu, 15 January 2009 11:20 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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I made a map with a lot of ladders, set in LE.
But, everywhere those ladders (Bottom/Top-Dummys) are, they are blocking vehicles.
Re-entering the vehicle makes it possible to leave to place, but this is not a solution.
The ladders block even air vehicles above them!
How to solve this???
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Re: Physical collision with ladders set in LE [message #367496 is a reply to message #367461] |
Fri, 16 January 2009 04:34 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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Jerad Gray wrote on Thu, 15 January 2009 21:19 |
rrutk wrote on Thu, 15 January 2009 19:35 |
Gen_Blacky wrote on Thu, 15 January 2009 18:50 | just remake the box with no collision
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do you have the name of the coresponding w3d-file?
because there is no one set in the preset-tab.
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Wrong, THATS WRONG!
Its an issue with the transition zone, there is already no collisions with the box in Renegade, there are only collisions in LE so it doesn't place at 0,0,0.
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ok, the boxes on the ground ccould be surounded by an invisible vehicle blocker.
BUT, as I saw, even in the air OVER THE TOP-BOX (that means OVER THE END OF THE LADDER), air vehicles stuck???
So I had to block the complete space around that boxes up to the flight roof?
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Re: Physical collision with ladders set in LE [message #367508 is a reply to message #367498] |
Fri, 16 January 2009 06:39 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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danpaul88 wrote on Fri, 16 January 2009 05:46 | There is a known bug in the Renegade engine that any vehicle passing through, under or above a ladder transition zone will get stuck. You can fly 100 meters above it or drive through a cave 100 meters below it, it doesn't matter, you will still get stuck.
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Just curious then, will it be fixed in TT? It's a very annoying bug, and I'd love to see ladders used more in flying maps.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Physical collision with ladders set in LE [message #367511 is a reply to message #367405] |
Fri, 16 January 2009 07:01 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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You could place your ladder model where you want it, then put a teleport zone at the bottom of the ladder, and have it teleport you to the top.
You could also, if you wanted it to look slightly less weird then that, place your ladder model where you want it, then write a poke script and attach it to the ladder.
The poke script would set your facing position so that your facing the ladder, then make the player use an animation (there is one that looks like he is climbing), and have the script have several timer expired expired events, and have it so every .05 seconds he current position is moved up on the z axis a little, then at the end place him on the lip of the top of the building so he doesn't fall down. You'll have to check with each time you try to move him that his health isn't 0, and if it is then remove the script.
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