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Re: [Map] - C&C_Hourglass_Flying_BETA [message #367351 is a reply to message #366180] Wed, 14 January 2009 19:39 Go to previous messageGo to previous message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
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Colonel
www.wpi.edu/~mjfabian/C&C_Hourglass_Flying_096.zip

-Vehicles no longer get stuck on vehicles

-Blockers around the upper river and waterfall area have been modified. The vehicle blocker for the waterfall hole is like a manhole cover now.

-Range of the Obelisk has been increased. Obelisk can now fire you right as you go over the peak of the hill.

-Obelisk moved to the front and center. Some trees blocking the Ob's view have been removed.

-War Factory smoke stack collision settings are fixed.

-Vehicle blockers added to all building doors and windows.

-Geometry seam on the left side of the underground river where the cliff meets the ground has been fixed.

-Floating props near War Factory fixed.

-grass.dds and dirt.dds changed to mjf_grass.dds and mjf_dirt.dds to fix conflicts with other maps.

-Other random fixes I cannot remember.
 
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