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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365671 is a reply to message #365665] Thu, 01 January 2009 17:47 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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SSnipe wrote on Thu, 01 January 2009 18:34

wtf is C&C tiberian Dawn?

Can you use google at least ONCE in your life for a change?
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365673 is a reply to message #365671] Thu, 01 January 2009 17:50 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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BlueThen wrote on Thu, 01 January 2009 16:47

SSnipe wrote on Thu, 01 January 2009 18:34

wtf is C&C tiberian Dawn?

Can you use google at least ONCE in your life for a change?

Well this thread is about it so i can ask here u know seems like u the only one complaining it got answers get over it
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365681 is a reply to message #365673] Thu, 01 January 2009 18:20 Go to previous messageGo to next message
u6795 is currently offline  u6795
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SSnipe wrote on Thu, 01 January 2009 19:50

BlueThen wrote on Thu, 01 January 2009 16:47

SSnipe wrote on Thu, 01 January 2009 18:34

wtf is C&C tiberian Dawn?

Can you use google at least ONCE in your life for a change?

Well this thread is about it so i can ask here u know seems like u the only one complaining it got answers get over it

TD is another name for the original C&C. The strategy game Renegade is based on? From 1995?


yeah
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365722 is a reply to message #365334] Fri, 02 January 2009 01:53 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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I agree about the balance Changes made, but im still dissapointed that Recon Bike is not a defult vehicle beacuse they are so much fun to ride.
I think its great that Nod have their own version of the APC in Renegade so they can have the fun of doing an APC rush aswell as GDI.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365790 is a reply to message #365425] Fri, 02 January 2009 18:31 Go to previous messageGo to next message
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R315r4z0r wrote on Tue, 30 December 2008 09:31

0rca234 wrote on Tue, 30 December 2008 06:24

Thats a good point actually, but i also understand that alot of fan maps have tiberium that look much better than the tiberium in the Westwood maps.

That's because fan maps are a lot more demanding than the default maps. Computers have evolved over the past years ever since the release of the game. People have gone above and beyond what was the limit of Renegade in 2002. That's why fan maps can have more things without slowing up.


I dunno R3, I am not so sure about that, man.

Computers WERE powerful then too it's just that Renegade was Westwood's first FPS and they were venturing into new territory and most importantly were RUSHED into release leaving many things out.

Renegade graphics was garbage even by 2002 standards. Take the FPS game Red Faction which was released in 2001...a year earlier than Renegade. But Red Faction is 100 times better when it comes to graphics (among many other things)...this was one of the main reasons Renegade got negative graphics scores in reviews after it's release. The graphics are dated, bad netcode among many other glicthes and dumb and rather some plain VERY SILLY LOOKIN guns.

Here is my big rant about Ren's guns:

Toggle Spoiler


Well going back on topic:

They could have done the same for Tib crystals too.

Also did you hear when you drive/walk over Tiberium in Renegade, you hear the sound of crystals being crushed? But yet for some reason Tiberium looks like the way it does. Yet, default Tib fields in WW maps does have a few crystals scattered about:



I am sure even the whole Harvester processing animations were seriously considered. I highly doubt that the people who invented Command & Conquer forgot about the harvester gathering animations when making a first person conversion of their RTS games. The Harv's had those 2 arms and has those 2 round crusher drums mounted on the front to crush gathered Tib crystals. I think only a later patch or something made the arms move...WW had them stuck by default (I am not sure, I maybe wrong).

My guess would be they found having a mass of Tiberium crystal polygons on the Tib field slowed down the frame rate so they took it out...that's my guess. Or they just did not have time to tune it up. Also the entire Harv gathering Tib would have taken a toll in frame rates. They probably were going to perfect all that for release but they were rushed.

Anyway, the fact remains Ren graphics was poor in 2002 and there was no computational limits as to what WW could have done with what the fans have done. If anything for improvement, Renegade could have been better if it had been given more time but it was a rushed product too we have to remember. So we have to keep that in mind. IMHO, it was probably released a year (or atleast 8 months) too early.

Also, WW's default maps are very carefully made by professional game level designers and focus on gameplay so the vehicles, characters, and bases can be used to bring out the game. This is why WW maps are small and action-packed. 95% of fanmaps are total crap: giant empty spaces full of buildings/objects/scenery and the enemy base can be found after pointlessly travelling for 50 miles in THAT --> direction! I love fanmaps though...hope no one is offended...just that except a few, most can't be used for intense C&C mode type games In Love

[Updated on: Fri, 02 January 2009 18:31]

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365934 is a reply to message #365334] Sun, 04 January 2009 10:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Not really. In fact, this game was far from being Rushed. This game took so long to be made it is embarrassing how badly it performs.

The game was originally supposed to be released in 2000! But it ended up being released in 2002. How do you categorize that as "rushed?"

[Updated on: Sun, 04 January 2009 10:19]

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367037 is a reply to message #365334] Mon, 12 January 2009 07:42 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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DeathLink6.0 wrote on Sun, 11 January 2009 12:03


Here is a picture
index.php?t=getfile&id=9035&private=0


Goztow wrote on Mon, 12 January 2009 07:34

Is it just me or doesn't it really look like the Tib >dawn con yard? http://screenshots.filesnetwork.com/64/others/constructionyard.gif

Or isn't it ment to be?

Your right It does not look like it and the one in C&C TD looks much much better with a nice round design. I dont know why this C&C Renegade Construction Yard was made to look like this.
This was the building I disliked the most when comparing to C&C TD.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367044 is a reply to message #365398] Mon, 12 January 2009 08:38 Go to previous messageGo to next message
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mǻdrãçķz wrote on Tue, 30 December 2008 11:06

The E3 was to awesome Sad they had everything, even a animation to enter vehicles, displaying charackters in vehicles etc. Sad


Westwood was forced to release the game before it was finished. Let's not thank EA Games for this. EA fucked up. Westwood wasn't ready to release their new baby yet. If EA hadn't been so pushy, we might have known a (probably) better Renegade with more possibilities.

Though I think we should still try to get in touch with some old Westwood people. Maybe they can help us with some beta stuff or give us some advice on how to get it working.
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367052 is a reply to message #367044] Mon, 12 January 2009 09:19 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Nero wrote on Mon, 12 January 2009 17:38

mǻdrãçķz wrote on Tue, 30 December 2008 11:06

The E3 was to awesome Sad they had everything, even a animation to enter vehicles, displaying charackters in vehicles etc. Sad


Westwood was forced to release the game before it was finished. Let's not thank EA Games for this. EA fucked up. Westwood wasn't ready to release their new baby yet. If EA hadn't been so pushy, we might have known a (probably) better Renegade with more possibilities.

Though I think we should still try to get in touch with some old Westwood people. Maybe they can help us with some beta stuff or give us some advice on how to get it working.

yah i want the same but it seems they don't care either (for example that guy that posted in the topic "how does ea talk about renegade" he came he posted he left, never checked back, because he was wrong, at least he could discuss.. Sarcasm
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367056 is a reply to message #365661] Mon, 12 January 2009 09:56 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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R315r4z0r wrote on Thu, 01 January 2009 18:31

Well, if you think about it, if they put all the units in, Nod would be seriously over-powered...

Lies. Notice how the GDI MLRS sucks in comparison to what it was in TD. A simple way to fix this all would be:
-Include the Recon Bike. It'd essentially serve as a faster, lighter, and more anti-vehicle (Therefore, anti-harvester for early game) buggy. Unlike the buggy, it'd actually still be somewhat USEFUL late game.
-Make MLRS turrets able to rotate. Up the cost to what it was in TD. Possibly make missiles do slightly more damage with more splash radius.
-Make artillery's turret unable to rotate (It was at one point going to look WAY more like it was in TD, but due to last minute changes to balance, they made it this way), and make the shell arc more (So it'd require more aiming adjustments than it currently does).
-Include the SSM. Give it two missiles (I seriously never got why it had one in Renegade) that have a very long reload time, but both can be fired in quick succession. The splash radius should be fairly large, and the range very long. Its health would be fairly low though, so it'd be prone to alot of things still.

This makes early game arty/MLRS whoring less of a problem, too.




@TANKY: Not necessarily, they actually upped the graphics a little because of the late release date... which, ironically, pushed the release date even further, AFAIK. Pretty sure they planned more dynamic lighting though, which IMO would have made things look WAY better.

As for the tiberium thing, again, not really true. They could have (And, IMO, should have) made it an option for graphics that enable them only at a certain detail level (High, medium, whatever), or by a checkbox. Surely, making a simple little crystal can't be more than 8 poly's. Yeah, there'd be more, but ultimately, they'd just end up being as much as a single Renegade vehicle, considering the tiny size of the fields.

@People saying Renegade was rushed:Yes, it was a BIT rushed. But a whole lot of you seem to get this idea that it was super rushed within the timespan of 6 months, like the recent stream of Dragonball Z games. Renegade wasn't. It was meant to be released in 2000, got delayed, needed graphics updates, got delayed again, and eventually had to be released in early 2002.

On top of this, Westwood wanted a LOT of features in Renegade. Yeah, it would have been GREAT to have them all, I agree. But think of it this way, you're a publisher, have had trailers and various info given out about a game that has had info on it for several years now that was MEANT to be released years ago, is taking a good bit of money to develop, and it still isn't done. While it was really a bad business decision in the end, I don't think EA felt like they should really risk losing more money on it for a few more players. And you sort of can't blame them for that.

I mean, look at Tiberian Sun. Tiberian Sun had a TON of features planned for it, and various other units. This didn't make it a bad game though (Except for the glitches which WAS annoying, but that'll always happen). It just means Renegade had too many things Westwood wanted for it that couldn't be done.

In short, Westwood was very much so a visionary game company. Sadly, they were like a person who majored in Philosophy, and ends up having to work at a McDonalds. It sucks ass, they have great ideas, but in the end they're limited in what they can do.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367061 is a reply to message #365334] Mon, 12 January 2009 11:46 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Giving the MRLS a rotating turret would make it less effective than it already is..
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367065 is a reply to message #365334] Mon, 12 January 2009 12:11 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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A while ago, I was working on bringing the C&C95 buildings to life the way they were originally designed...

http://i44.tinypic.com/2v9u1it.jpg

Compare to

http://www.cncnz.com/images/games/td/cnc10_gallery/cat2win/bld/NUKE-1.gif

[Updated on: Mon, 12 January 2009 12:12]

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367066 is a reply to message #367065] Mon, 12 January 2009 12:30 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Thats is awsome, that truly looks like the Power Plant from C&C95.
Btw the link does not work for me.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367073 is a reply to message #365334] Mon, 12 January 2009 13:28 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Copy it and then paste it into your address bar ^^;
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367080 is a reply to message #367073] Mon, 12 January 2009 14:09 Go to previous messageGo to next message
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http://i545.photobucket.com/albums/hh374/tankymarc/NUKE-1.gif

[Updated on: Mon, 12 January 2009 15:34]

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #367093 is a reply to message #365334] Mon, 12 January 2009 15:13 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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They don't allow direct links, copy and paste it into your addy bar
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #368810 is a reply to message #367093] Sat, 24 January 2009 18:07 Go to previous messageGo to next message
pawky
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Check out this mod for C&C 3.

Here is a remake of the original War Factory:
http://www.moddb.com/mods/tiberian-dawn/images/gdi-weapons-factory31#imagebox

Looks way better then the one we have in Renegade. This mod is awesome!
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #368813 is a reply to message #365334] Sat, 24 January 2009 18:26 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Quote:

Why Is Renegade so Different to C&C tiberian Dawn?


Because they take place at two different parts of the C&C timeline.


http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #368814 is a reply to message #368813] Sat, 24 January 2009 18:27 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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[NE

Fobby[GEN] wrote on Sat, 24 January 2009 19:26]
Quote:

Why Is Renegade so Different to C&C tiberian Dawn?


Because they take place at two different parts of the C&C timeline.

...Which sorta makes no sense, seeing as how the whole Temple of Nod thing I doubt happened twice.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #368910 is a reply to message #365334] Sun, 25 January 2009 15:06 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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the BETA looked ALOT more like TD than Ren does =/
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #368914 is a reply to message #368910] Sun, 25 January 2009 15:11 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Nightma12 wrote on Sun, 25 January 2009 16:06

the BETA looked ALOT more like TD than Ren does =/

Yeah, then they "updated" the graphics, and then everything looked way different.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #368984 is a reply to message #368810] Mon, 26 January 2009 05:56 Go to previous message
ArtyWh0re is currently offline  ArtyWh0re
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TANKY wrote on Sat, 24 January 2009 19:07

Check out this mod for C&C 3.

Here is a remake of the original War Factory:
http://www.moddb.com/mods/tiberian-dawn/images/gdi-weapons-factory31#imagebox

Looks way better then the one we have in Renegade. This mod is awesome!

Have you check out their other buldings like their conyard? Nice and round like it should be, not like the ugly blockey Renegade conyard.
http://www.moddb.com/mods/tiberian-dawn/images/construction-yard21#imagebox


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