PanzerIV threads/texture/wwskin [message #366644] |
Fri, 09 January 2009 09:39 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Recently I have been bust modeling a panzerIV. I have modelled it on scale. Only problem is that I have no clue of how to bone the threads.
At the moment I need to reduce the polycount. (it has just above 10000 duno if that is a problem).
boning the turret worldbox etc no problem. Only How do I wwskin these threads?
[Updated on: Fri, 09 January 2009 09:40] Report message to a moderator
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Re: PanzerIV threads/texture/wwskin [message #366655 is a reply to message #366653] |
Fri, 09 January 2009 11:13 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Quote: | This tutorial will explain the use of WWSkin objects to animate meshes using their verticies, which can create effects that could never be achieved using standard animation techniques. This is how Tank Tracks are able to move up and down with their wheels, and can also be used on any other object.
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Re: PanzerIV threads/texture/wwskin [message #369538 is a reply to message #366644] |
Fri, 30 January 2009 05:48 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Might be a long time I have posted in this thread but Im still working on these. Trying to get the vehicle rigged as good as I can. Besides that I have lowerd the poly count on the panzeriv. Also I though it was nice to make a panzeriv hetzer conversion of it. Only thing is I doubt if I will finish a good texturing since I have no skill in that.
I know the model is still insanly complex Im fixing that. (deleting unused polys)[and on the wheels ofcourse]
[Updated on: Fri, 30 January 2009 05:50] Report message to a moderator
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