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Re: Out of memory while generating pathfind [message #366571 is a reply to message #366532] Thu, 08 January 2009 17:28 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
They are simply meant to block the AI from reaching certain areas of the map by acting as an invisible wall that exists only for the AI. This can be used to, for example, prevent the AI from entering buildings by placing pathfind blockers in all of the doorways into the building.

The number of sectors is based upon the size of the map, and possibly on it's height too, but I am not certain about that one. Hence why I suggested making the map smaller if possible.


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