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Scripts.dll/ssgm plugins on x64 systems [message #365904] Sat, 03 January 2009 22:28 Go to next message
Genesis2001
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When I compile my ssgm plugin on my computer (x86/32bit) it does great. When I compile it on a dedicated box (x64), it gives me LOTS of errors Sad
Re: Scripts.dll/ssgm plugins on x64 systems [message #365905 is a reply to message #365904] Sat, 03 January 2009 22:32 Go to previous messageGo to next message
saberhawk
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Zack wrote on Sat, 03 January 2009 23:28

When I compile my ssgm plugin on my computer (x86/32bit) it does great. When I compile it on a dedicated box (x64), it gives me LOTS of errors Sad


Said dedicated box likely does not have a proper build environment hooked up. Just use the binaries you compile on your computer, Renegade is all 32bit anyways. Wink
Re: Scripts.dll/ssgm plugins on x64 systems [message #366026 is a reply to message #365904] Mon, 05 January 2009 07:10 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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look at the .NET framework
ive got a 64bit to, everything works Wink


Re: Scripts.dll/ssgm plugins on x64 systems [message #366075 is a reply to message #366026] Mon, 05 January 2009 16:41 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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wittebolx wrote on Mon, 05 January 2009 08:10

look at the .NET framework
ive got a 64bit to, everything works Wink

scripts.dll doesn't use the .NET framework in any way.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Scripts.dll/ssgm plugins on x64 systems [message #366123 is a reply to message #365904] Tue, 06 January 2009 02:14 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Are you using the Express editions of Visual Studio? If so make sure you install the Microsoft Platform SDK, and ensure that Visual Studio knows where to find the include and library files. There's a sticky topic called 'Setting up a build environment for compiling scripts.dll' or something similar which contains links to the necessary files and a link to an article explaining how to setup Visual Studio so it knows where to find the files.

http://steamsignature.com/card/1/76561197975867233.png
Re: Scripts.dll/ssgm plugins on x64 systems [message #366124 is a reply to message #365904] Tue, 06 January 2009 02:27 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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can someone please add the stealth wireframe shaders.dll to this one Listen
Re: Scripts.dll/ssgm plugins on x64 systems [message #366497 is a reply to message #366123] Thu, 08 January 2009 11:16 Go to previous message
Genesis2001
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danpaul88 wrote on Tue, 06 January 2009 02:14

Are you using the Express editions of Visual Studio? If so make sure you install the Microsoft Platform SDK, and ensure that Visual Studio knows where to find the include and library files. There's a sticky topic called 'Setting up a build environment for compiling scripts.dll' or something similar which contains links to the necessary files and a link to an article explaining how to setup Visual Studio so it knows where to find the files.



The version on the server is the Team Suite 2008. I've made the necessary changes to engine_common.cpp. Though I still got a crap load of errors Sad

EDIT: And on my computer, I run Professional 2008 ^_^ if that's needed, lol Razz

[Updated on: Thu, 08 January 2009 11:17]

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