Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » New Launcher
New Launcher [message #364095] Sat, 20 December 2008 08:10 Go to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
I want to map the SSM launcher with a larger texture,
how do you do it?
Re: New Launcher [message #364106 is a reply to message #364095] Sat, 20 December 2008 09:34 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
idk Dont Get It it seems people ignore you Huh
Re: New Launcher [message #364107 is a reply to message #364095] Sat, 20 December 2008 09:35 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
Messages: 1261
Registered: July 2007
Karma: 0
General (1 Star)
Because he is asking questions which are covered in Renhelp, maybe not in the exact form, but in a similar one.
OR:
The question has been asked a million times over
Re: New Launcher [message #364117 is a reply to message #364095] Sat, 20 December 2008 10:49 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
Poskov wrote on Sat, 20 December 2008 09:10

I want to map the SSM launcher with a larger texture,
how do you do it?


Define larger? (example) as in 256x256 to 512x512?

Because if you are planning something like that you will loose very much details of your texture.

If you have a bigger texture say 1024x1024 for the fun of it then you just have to re aplly it to the ssm launcher in renx and then just export it. (w3d import it then apply the new texture, uvw unwraps should still be saved even by importing the model)

I don't think it is due to ignoring but more the fact that people on this forums are only into huds lately.

[Updated on: Sat, 20 December 2008 10:52]

Report message to a moderator

Re: New Launcher [message #364181 is a reply to message #364095] Sat, 20 December 2008 16:14 Go to previous messageGo to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
Gmax can't import w3ds
Re: New Launcher [message #364183 is a reply to message #364095] Sat, 20 December 2008 16:31 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
Messages: 1273
Registered: December 2006
Location: Netherlands
Karma: 0
General (1 Star)
it actually can Smile with the w3d importer.

o was just drunk, i puked 340 times, i feel fine again. I didn't think i could type anymore this evening Big Ups In Love


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: New Launcher [message #364229 is a reply to message #364181] Sun, 21 December 2008 01:49 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Poskov wrote on Sat, 20 December 2008 17:14

Gmax can't import w3ds


lol


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: New Launcher [message #364242 is a reply to message #364095] Sun, 21 December 2008 04:27 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Try doubling the size of the texture (ie 256x256 -> 512x512) and make sure to stretch the original to fit the new texture and use that, you should find it lines up perfectly with the original. This is because texture coordinates treat the texture image as a box going from 0,0 to 0,1, so you can always double / halve the size of any texture and it should still fit properly.


Once you have checked it works then you have a nice new larger texture map for the SSM launcher.


EDIT: You probably need to delete any .thu files you have first


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sun, 21 December 2008 04:29]

Report message to a moderator

Re: New Launcher [message #364463 is a reply to message #364095] Tue, 23 December 2008 07:38 Go to previous messageGo to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
Can someone post a link for the W3D importer?
Re: New Launcher [message #364464 is a reply to message #364095] Tue, 23 December 2008 07:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
http://www.renhelp.net/index.php?load=Downloads&

http://steamsignature.com/card/1/76561197975867233.png
Re: New Launcher [message #365084 is a reply to message #364095] Sat, 27 December 2008 21:27 Go to previous messageGo to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
Yeah, when I load the W3D model, there are weird artifacts and the model is rainbow colored
Re: New Launcher [message #365099 is a reply to message #365084] Sun, 28 December 2008 02:32 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
Poskov wrote on Sun, 28 December 2008 06:27

Yeah, when I load the W3D model, there are weird artifacts and the model is rainbow colored

the weird artifacts are bones that don't have to be moved/deleted, just set the w3d settings to "Hide", and re texture the model hotkey "m"
Re: New Launcher [message #365314 is a reply to message #364095] Mon, 29 December 2008 12:08 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
There's no need to import it into RenX at all anyway if all your doing is increasing the resolution of the texture...

http://steamsignature.com/card/1/76561197975867233.png
Re: New Launcher [message #365318 is a reply to message #364095] Mon, 29 December 2008 12:29 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
i didn't know what he wanted to do Listen
Re: New Launcher [message #365320 is a reply to message #364095] Mon, 29 December 2008 12:32 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Well, you were right in that you need to reapply the texture if you do import it, but if you read the first post he says that all he wants to do is make the texture resolution higher, which you *should* be able to do without importing anything.

http://steamsignature.com/card/1/76561197975867233.png
Re: New Launcher [message #365533 is a reply to message #364095] Wed, 31 December 2008 08:19 Go to previous messageGo to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
unfortunately, renegade doesn't support resized textures for w3ds.

the model appears all black if a texture with a larger or smaller size is used

example: stretch the gdi minigunner texture (c_minigun1.dds) from
256*256 to 512*512 yourselves and see what happens
Re: New Launcher [message #365543 is a reply to message #364095] Wed, 31 December 2008 10:14 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
unless u add the texture in RenX Razz
Re: New Launcher [message #365545 is a reply to message #365533] Wed, 31 December 2008 10:26 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Poskov wrote on Wed, 31 December 2008 09:19

unfortunately, renegade doesn't support resized textures for w3ds.

the model appears all black if a texture with a larger or smaller size is used

example: stretch the gdi minigunner texture (c_minigun1.dds) from
256*256 to 512*512 yourselves and see what happens


It does support "resized" textures, it doesn't support textures that are differently sized than the versions in always.dat unless you have updated .thu files. Try nuking your thu files and it might work.
Re: New Launcher [message #365547 is a reply to message #364242] Wed, 31 December 2008 10:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
danpaul88 wrote on Sun, 21 December 2008 11:27

EDIT: You probably need to delete any .thu files you have first



I did tell him that before Razz


http://steamsignature.com/card/1/76561197975867233.png
Re: New Launcher [message #365548 is a reply to message #365547] Wed, 31 December 2008 11:00 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
danpaul88 wrote on Wed, 31 December 2008 11:54

danpaul88 wrote on Sun, 21 December 2008 11:27

EDIT: You probably need to delete any .thu files you have first



I did tell him that before Razz



The problem is that people tend to ignore the proper advice from people who know what they are talking about and listen to the faceless mob of misinformation.
Re: New Launcher [message #365559 is a reply to message #365548] Wed, 31 December 2008 11:35 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
Messages: 485
Registered: September 2006
Location: Ottawa,Canada
Karma: 0
Commander
Saberhawk wrote on Wed, 31 December 2008 12:00

danpaul88 wrote on Wed, 31 December 2008 11:54

danpaul88 wrote on Sun, 21 December 2008 11:27

EDIT: You probably need to delete any .thu files you have first



I did tell him that before Razz



The problem is that people tend to ignore the proper advice from people who know what they are talking about and listen to the faceless mob of misinformation.

That's what all the cool people do.


n00bstories Server Administrator
Re: New Launcher [message #365785 is a reply to message #365545] Fri, 02 January 2009 17:01 Go to previous messageGo to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
what do u mean by: "Try nuking your thu files and it might work"

deleting the .thu files?

cause i did, and placed the texture into my data folder and the ssm launcher still appears black
Re: New Launcher [message #365787 is a reply to message #364095] Fri, 02 January 2009 17:35 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Did you save it as .tga or .dds? It should be the same as it is in always.dat (probably .dds), and it has to be exported with the same export options as the original texture (usually DXT1 or DXT5 for .dds textures)

http://steamsignature.com/card/1/76561197975867233.png
Re: New Launcher [message #365801 is a reply to message #364095] Fri, 02 January 2009 21:02 Go to previous messageGo to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
wayyyyy in head of u, already did all that

and still doesn't work

[Updated on: Sat, 03 January 2009 19:44]

Report message to a moderator

Re: New Launcher [message #365937 is a reply to message #364095] Sun, 04 January 2009 10:30 Go to previous message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
so what else do i do?
cause deleting .thu doesn't do a thing
Previous Topic: Bone Names
Next Topic: C&C Field Progress
Goto Forum:
  


Current Time: Sun Dec 22 11:41:33 MST 2024

Total time taken to generate the page: 0.01301 seconds