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Re: Bounding Box [message #364426 is a reply to message #364425] |
Mon, 22 December 2008 19:10 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Gen_Blacky wrote on Mon, 22 December 2008 19:44 | Does the bounding box contain the transitions for a vehicle so when you look at it you see the health and name from strings.tdb ?
I made this vehicle wreckage and it has a bounding box and a world box but you don't see the name or the health using the original mrl transitions just to test.
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Neither of which are really used to generate the targeting box. Make sure the model is fully collidable and the box might just show up (Also, make sure the preset has "Targetable" checked *on*)
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Re: Bounding Box [message #364435 is a reply to message #364425] |
Mon, 22 December 2008 21:47 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Also, tiles cannot be targeted.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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