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Doors to maps [message #364318] Sun, 21 December 2008 19:56 Go to next message
Altzan is currently offline  Altzan
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Registered: September 2008
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I have a .gmax file of part of a level I'm making (deathmatch, no buildings). I have a W3D and .gmax of a working door I made. My question is: how do I put those doors in the map? Should I merge the gmax door into the level, or should I manually add each door in leveledit?

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Doors to maps [message #364321 is a reply to message #364318] Sun, 21 December 2008 21:01 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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You'd need to make the preset in LE anyways. Besides, it's easier to adjust unless you feel like doing all the exact math and finding out the positions then placing the proper things in .gmax.

http://renhelp.net/index.php?mod=Tutorials&action=view&id=5

and for placing in gmax:

http://renhelp.net/index.php?mod=Tutorials&action=view&id=18


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Re: Doors to maps [message #364323 is a reply to message #364318] Sun, 21 December 2008 21:19 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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would that second tutorial help to place my doors EXACTLY where they go? it's very precise, a hexagon-shaped door and hexagon-shaped hole in the wall where it goes.

Thanks for the reply, by the way.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Doors to maps [message #364326 is a reply to message #364318] Sun, 21 December 2008 22:35 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Double click on the door instance on your map. Now go to the last tab of its properties, and manually set its position.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Doors to maps [message #364327 is a reply to message #364326] Sun, 21 December 2008 23:01 Go to previous message
Altzan is currently offline  Altzan
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Registered: September 2008
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Dthdealer wrote on Sun, 21 December 2008 23:35

Double click on the door instance on your map. Now go to the last tab of its properties, and manually set its position.


In LE? Ok, that makes sense, thanks Thumbs Up


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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