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New Renagde Feature! Cameras!!!! [message #364162] Sat, 20 December 2008 13:49 Go to next message
YazooGang is currently offline  YazooGang
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Colonel
Ok, i thought about making a new feature for C&C Renegade.
Well, basicly its a camera on a building, sounds boring but lets get really into it.

Every building will have a switch button, when you enter it it will set your vision on the camera vision.
I'm not sure if this will work, but we will have to see.
I hope you all will enjoy it!
Re: New Renagde Feature! Cameras!!!! [message #364164 is a reply to message #364162] Sat, 20 December 2008 13:53 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Dont think its possible
Re: New Renagde Feature! Cameras!!!! [message #364165 is a reply to message #364164] Sat, 20 December 2008 14:01 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
i'm currently trying out stuff, i wil check...

Edit: does enyone know a script that u attach to a switch and it reads the .txt file...

[Updated on: Sat, 20 December 2008 14:07]

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Re: New Renagde Feature! Cameras!!!! [message #364171 is a reply to message #364162] Sat, 20 December 2008 14:23 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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test cinematic Very Happy ?
Re: New Renagde Feature! Cameras!!!! [message #364178 is a reply to message #364162] Sat, 20 December 2008 16:01 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Commands->Attach_Script(game object here,"Test_Cinematic","text file.txt");

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: New Renagde Feature! Cameras!!!! [message #364192 is a reply to message #364162] Sat, 20 December 2008 19:27 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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This idea sounds neat but what would you use it for? Watching the outside of the building w/o going outside?

I bet you could put a turret on top of building, no ammo and getting in/out transitions would be set really far below it, so you can go below it in the building and get in Razz


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: New Renagde Feature! Cameras!!!! [message #364205 is a reply to message #364192] Sat, 20 December 2008 20:42 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
Basicly, what i wanted to do is this.


1. You get in a building.
2. There is a switch and you access it by pressing E.
3. The .txt cinematic file is being read and it disables your camera.
4. At this time, a model of a camera appears on the building and has an invisible box on it, called "camera" which is the one that your using to get a x,y,z of where youu need to look.
5. after 500 frames, you get out of the cam.


Re: New Renagde Feature! Cameras!!!! [message #364210 is a reply to message #364162] Sat, 20 December 2008 21:12 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Yeah, that would be cool. Good Luck Thumbs Up

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: New Renagde Feature! Cameras!!!! [message #364213 is a reply to message #364205] Sat, 20 December 2008 22:04 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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YazooGang wrote on Sat, 20 December 2008 19:42

Basicly, what i wanted to do is this.


1. You get in a building.
2. There is a switch and you access it by pressing E.
3. The .txt cinematic file is being read and it disables your camera.
4. At this time, a model of a camera appears on the building and has an invisible box on it, called "camera" which is the one that your using to get a x,y,z of where youu need to look.
5. after 500 frames, you get out of the cam.




SO pretty much you see from a diff point of view?
Re: New Renagde Feature! Cameras!!!! [message #364214 is a reply to message #364162] Sat, 20 December 2008 22:05 Go to previous messageGo to next message
MacKinsey is currently offline  MacKinsey
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Why you wont try the "PlaylandScripts"?
They have a feature like that.
These Keywords could help you:
KAK_Control_AGT
KAK_Enter_AGT
KAK_Exit_AGT
KAK_Station_AGT
You can find them inside the Playland.cpp/h

The Attachment is out of the RenegadeSSMods Archive from
http://www.renevo.com/files/folders/ren/entry680.aspx
Re: New Renagde Feature! Cameras!!!! [message #364222 is a reply to message #364162] Sun, 21 December 2008 00:13 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Colonel
BogdanV did a proof-of-concept of something similar at least 2 years ago, but I haven't heard anything about it since...
  • Attachment: CamTest2.zip
    (Size: 444.29KB, Downloaded 65 times)


http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: New Renagde Feature! Cameras!!!! [message #364232 is a reply to message #364222] Sun, 21 December 2008 03:51 Go to previous messageGo to next message
saberhawk
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'nuff said. If anybody says it's a "overhead radar map", I'm going to come, find you, and shoot you...
Re: New Renagde Feature! Cameras!!!! [message #364253 is a reply to message #364162] Sun, 21 December 2008 09:06 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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This reminds me of the camera things in the Sole Survivor mod.

Re: New Renagde Feature! Cameras!!!! [message #364258 is a reply to message #364162] Sun, 21 December 2008 09:51 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Stank isn't doing stealth textures though Razz
Re: New Renagde Feature! Cameras!!!! [message #364265 is a reply to message #364258] Sun, 21 December 2008 11:15 Go to previous message
KobraOps is currently offline  KobraOps
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cnc95fan wrote on Sun, 21 December 2008 10:51

Stank isn't doing stealth textures though Razz


Maybe because no one is in it...
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