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Failed to Export [message #364050] Fri, 19 December 2008 19:23 Go to next message
Altzan is currently offline  Altzan
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I boned a model of a warthog I found on TurboSquid, and went to export it. I am familar with the process, yet it always hangs up on "Processing v_wheel4". Anyone know why gmax would just halt in the export process? (I assume it is proper to export as 'heirarchial model').
  • Attachment: warthog.rar
    (Size: 377.03KB, Downloaded 72 times)


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Failed to Export [message #364054 is a reply to message #364050] Fri, 19 December 2008 19:40 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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it exports fine but it is way to may ploys crashed w3d viewer

Ploys = 88,304


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Fri, 19 December 2008 19:41]

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Re: Failed to Export [message #364055 is a reply to message #364050] Fri, 19 December 2008 20:04 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I wonder why mine's being picky all of a sudden... Sneaky

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Failed to Export [message #364062 is a reply to message #364050] Fri, 19 December 2008 20:44 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Is it OK with you to send back the W3D? I know it has a high poly count but I would like to mess with it in LevelEdit.

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Fri, 19 December 2008 20:45]

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Re: Failed to Export [message #364063 is a reply to message #364050] Fri, 19 December 2008 21:02 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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you cant its to high poly it will crash renegade if it crashes w3d viewer

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Failed to Export [message #364064 is a reply to message #364050] Fri, 19 December 2008 21:53 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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oh, ok then Huh
Thanks anyway.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Failed to Export [message #364212 is a reply to message #364050] Sat, 20 December 2008 22:01 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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What would be the limit to poly's for vehicles? I have some other models but I don't want to bone them if they're too high.

Monster Truck - 2563
A90-53 - 2552
type1 - 2892
jeep1 - 2032
Basilisk - 16969 (too much)

those names are filenames of the models I have.

Thanks Thumbs Up


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Failed to Export [message #364230 is a reply to message #364050] Sun, 21 December 2008 01:53 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Im not sure what a good poly limit for vehicles but 3,000 is okay for vehicles now days because people have better computer. renegade can handle a lot of polys but the mesh has to be broken up in parts. There is a topic about this somewhere.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
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